Annotation of researchv10no/games/sail/externs.h, revision 1.1

1.1     ! root        1: /*
        !             2:  * sccsid = "@(#)externs.h     1.5 83/06/03";
        !             3:  */
        !             4: #include <stdio.h>
        !             5: #include <signal.h>
        !             6: #include <ctype.h>
        !             7: #include "machdep.h"
        !             8: 
        !             9: #define        TURNLENGTH      11
        !            10: 
        !            11: #define NUMOFSCENES 31
        !            12: 
        !            13: #define die() (((rand() >> 6) % 6) + 1)
        !            14: #define fouled(a) Fouled(a, 342)
        !            15: #define grappled(a) Fouled(a, 382)
        !            16: #define grapple(a,b) Grapple(a,b,382)
        !            17: #define foul(a,b) Grapple(a,b,342)
        !            18: #define sqr(a) ((a) * (a))
        !            19: #define abs(a) ((a) > 0 ? (a) : -(a))
        !            20: #define min(a,b) ((a) < (b) ? (a) : (b))
        !            21: 
        !            22: #define GRAPE   1
        !            23: #define CHAIN   2
        !            24: #define ROUND   3
        !            25: #define DOUBLE  4
        !            26: 
        !            27: #define HULL    0
        !            28: #define RIGGING 1
        !            29: 
        !            30: #define SPECS  32
        !            31: #define FILES  64
        !            32: #define SCENARIO       128
        !            33: 
        !            34: struct logs {
        !            35:     char fname[20];
        !            36:     int uid, fshipnum, fgamenum, netpoints;
        !            37: };
        !            38: 
        !            39: struct BP {
        !            40:        int turnsent, toship, mensent;
        !            41: };
        !            42: 
        !            43: struct snag {
        !            44:        int turnfoul, toship;
        !            45: };
        !            46: 
        !            47: typedef struct {
        !            48:        int row, col, dir;
        !            49: } postype;
        !            50: postype pos[20];
        !            51: 
        !            52: struct File {
        !            53:        char captain[20];
        !            54:        int points;
        !            55:        int loadL, loadR, readyL, readyR;
        !            56:        struct BP OBP[3], DBP[3];
        !            57:        int struck, captured, pcrew;
        !            58:        char last[10];
        !            59:        int drift;
        !            60:        struct snag fouls[10], grapples[10];
        !            61:        char signal[60];
        !            62:        int RH, RG, RR, FS, explode, sink;
        !            63: };
        !            64: 
        !            65: typedef struct {
        !            66:        char *shipname;
        !            67:        int shipnum, nationality;
        !            68:        int shiprow, shipcol, shipdir;
        !            69:        struct File *file;
        !            70: } ships;
        !            71: 
        !            72: struct scenario {
        !            73:        int winddir, windspeed, windchange;
        !            74:        int turn, people, time, vessels;
        !            75:        char *name;
        !            76:        ships ship[10];
        !            77: };
        !            78: struct scenario scene[];
        !            79: 
        !            80: struct shipspecs {
        !            81:        int bs, fs, ta, guns, class, hull, qual, crew1,
        !            82:                crew2, crew3, gunL, gunR, carL, carR,
        !            83:                rig1, rig2, rig3, rig4, pts;
        !            84: };
        !            85: struct shipspecs specs[];
        !            86: 
        !            87: struct windeffects {
        !            88:        int A, B, C, D;
        !            89: };
        !            90: struct windeffects WET[7][6];
        !            91: 
        !            92: struct Tables {
        !            93:        int H, G, C, R;
        !            94: };
        !            95: struct Tables RigTable[11][6];
        !            96: struct Tables HullTable[11][6];
        !            97: 
        !            98: int AMMO[9][4];
        !            99: 
        !           100: int HDT[9][10];
        !           101: 
        !           102: int HDTrake[9][10];
        !           103: 
        !           104: int QUAL[9][5];
        !           105: 
        !           106: int MT[9][3];
        !           107: 
        !           108: int loaded, fired, changed, repaired, buffercount, xlast, ylast;
        !           109: long lastsync;
        !           110: int winddir, windspeed, turn, viewrow, viewcol;
        !           111: int player, nation[5], scroll, game;
        !           112: int MIGHTYCAPTAIN;
        !           113: char Outbuf[BUFSIZE], movebuf[10], loadwith[20];
        !           114: FILE *syncfile;
        !           115: 
        !           116: char colours();
        !           117: char gunsbear();
        !           118: char *info();
        !           119: char iinitial();
        !           120: char *quality();
        !           121: char sterncolor();
        !           122: char strend();
        !           123: char symbol();
        !           124: double arctan();

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