Annotation of researchv10no/games/sail/parties.c, revision 1.1

1.1     ! root        1: #ifndef lint
        !             2: static char *sccsid = "@(#)parties.c   1.1 83/03/17";
        !             3: #endif
        !             4: #include "externs.h"
        !             5: 
        !             6: meleeing(from, to)
        !             7: int from, to;
        !             8: {
        !             9:     register int n;
        !            10: 
        !            11:     for (n = 0; n < 3; n++)
        !            12:        {
        !            13:        if (scene[game].ship[from].file->OBP[n].turnsent && scene[game].ship[from].file->OBP[n].toship == to)
        !            14:            return(1);
        !            15:        }
        !            16:     return(0);
        !            17: }
        !            18: 
        !            19: Fouled(shipnum, offset)
        !            20: int shipnum, offset;
        !            21: {
        !            22:     register int n, Fouls = 0;
        !            23:     struct snag *ptr;
        !            24: 
        !            25:     ptr = offset == 342 ? scene[game].ship[shipnum].file->fouls : scene[game].ship[shipnum].file->grapples ;
        !            26:     for (n=0; n < 10; n++){
        !            27:        if (ptr[n].turnfoul)
        !            28:            Fouls++;
        !            29:     }
        !            30:     return(Fouls);
        !            31: }
        !            32: 
        !            33: 
        !            34: Grapple(shipnum, toship, offset)
        !            35: int shipnum, toship, offset;
        !            36: {
        !            37:     int test = 0;
        !            38:     register int n, Fouls = 0;
        !            39:     struct snag *ptr;
        !            40: 
        !            41:     if (shipnum >= 100)
        !            42:        {
        !            43:        shipnum -= 100;
        !            44:        test = 1;
        !            45:        }
        !            46:     ptr = offset == 342 ? scene[game].ship[shipnum].file->fouls : scene[game].ship[shipnum].file->grapples ;
        !            47:     for (n=0; n < 10; n++)
        !            48:        {
        !            49:        if (ptr[n].turnfoul && ptr[n].toship == toship && (!test || (ptr[n].turnfoul < turn - 1 && (loadwith[shipnum] = GRAPE))))
        !            50:            Fouls++;
        !            51:        }
        !            52:     return(Fouls);
        !            53: }
        !            54: 
        !            55: unboard(shipnum, toship, defense)
        !            56: int shipnum, toship, defense;
        !            57: {
        !            58:     register int n;
        !            59:     struct BP *ptr;
        !            60: 
        !            61:     ptr = defense ? scene[game].ship[shipnum].file->DBP : scene[game].ship[shipnum].file->OBP ; 
        !            62:     for (n=0; n < 3; n++)
        !            63:        if (ptr[n].turnsent && (ptr[n].toship == toship || defense || shipnum == toship))
        !            64:            Write(FILES + shipnum, 0, 30 + 18*defense + 6*n, 0);
        !            65: }

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