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researchv10 Norman
#ifndef lint
static char *sccsid = "@(#)parties.c 1.1 83/03/17";
#endif
#include "externs.h"
meleeing(from, to)
int from, to;
{
register int n;
for (n = 0; n < 3; n++)
{
if (scene[game].ship[from].file->OBP[n].turnsent && scene[game].ship[from].file->OBP[n].toship == to)
return(1);
}
return(0);
}
Fouled(shipnum, offset)
int shipnum, offset;
{
register int n, Fouls = 0;
struct snag *ptr;
ptr = offset == 342 ? scene[game].ship[shipnum].file->fouls : scene[game].ship[shipnum].file->grapples ;
for (n=0; n < 10; n++){
if (ptr[n].turnfoul)
Fouls++;
}
return(Fouls);
}
Grapple(shipnum, toship, offset)
int shipnum, toship, offset;
{
int test = 0;
register int n, Fouls = 0;
struct snag *ptr;
if (shipnum >= 100)
{
shipnum -= 100;
test = 1;
}
ptr = offset == 342 ? scene[game].ship[shipnum].file->fouls : scene[game].ship[shipnum].file->grapples ;
for (n=0; n < 10; n++)
{
if (ptr[n].turnfoul && ptr[n].toship == toship && (!test || (ptr[n].turnfoul < turn - 1 && (loadwith[shipnum] = GRAPE))))
Fouls++;
}
return(Fouls);
}
unboard(shipnum, toship, defense)
int shipnum, toship, defense;
{
register int n;
struct BP *ptr;
ptr = defense ? scene[game].ship[shipnum].file->DBP : scene[game].ship[shipnum].file->OBP ;
for (n=0; n < 3; n++)
if (ptr[n].turnsent && (ptr[n].toship == toship || defense || shipnum == toship))
Write(FILES + shipnum, 0, 30 + 18*defense + 6*n, 0);
}
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