Annotation of researchv10no/games/trek/checkcond.c, revision 1.1

1.1     ! root        1: # include      "trek.h"
        !             2: 
        !             3: 
        !             4: int    overide;        /*set during autoveride*/
        !             5: 
        !             6: /**
        !             7:  **    check for condition after a move
        !             8:  **/
        !             9: 
        !            10: checkcond()
        !            11: {
        !            12:        /* see if we are still alive and well */
        !            13:        if (Status.reserves < 0.0)
        !            14:                lose(L_NOLIFE);
        !            15:        if (Status.energy <= 0)
        !            16:                lose(L_NOENGY);
        !            17:        if (Status.crew <= 0)
        !            18:                lose(L_NOCREW);
        !            19:        /* if in auto override mode, ignore the rest */
        !            20:        if (overide)
        !            21:                return;
        !            22:        /* call in automatic override if appropriate */
        !            23:        if (Quad[Quadx][Quady].stars < 0)
        !            24:                autover();
        !            25:        if (Quad[Quadx][Quady].stars < 0)
        !            26:                lose(L_SNOVA);
        !            27:        /* nullify distress call if appropriate */
        !            28:        if (Nkling <= 0)
        !            29:                killd(Quadx, Quady);
        !            30: 
        !            31:        /* set condition code */
        !            32:        if (Status.cond == DOCKED)
        !            33:                return;
        !            34: 
        !            35:        if (Nkling > 0)
        !            36:        {
        !            37:                Status.cond = RED;
        !            38:                return;
        !            39:        }
        !            40:        if (Status.energy < 1000)
        !            41:        {
        !            42:                if(Status.cond!=YELLOW)
        !            43:                        printf("Condition YELLOW\n");
        !            44:                Status.cond = YELLOW;
        !            45:                return;
        !            46:        }
        !            47:        Status.cond = GREEN;
        !            48:        return;
        !            49: }
        !            50: 
        !            51: 
        !            52: /**
        !            53:  **    automatic override in case of a supernova
        !            54:  **/
        !            55: 
        !            56: autover()
        !            57: {
        !            58:        float                   dist;
        !            59:        int                     course;
        !            60: 
        !            61:        printf("*** RED ALERT: The %s is in a supernova quadrant\n", Status.shipname);
        !            62:        printf("***  Emergency override attempts to hurl %s to safety\n", Status.shipname);
        !            63:        if (Damage[WARP]) {
        !            64:                printf("Warp engines damaged\n");
        !            65:                return;
        !            66:        }
        !            67:        /* let's get our ass out of here */
        !            68:        Status.warp = 6.0 + 2.0 * franf();
        !            69:        Status.warp2 = Status.warp * Status.warp;
        !            70:        Status.warp3 = Status.warp2 * Status.warp;
        !            71:        dist = 0.75 * Status.energy / (Status.warp3 * (Status.shldup + 1));
        !            72:        if (dist > 1.4142)
        !            73:                dist = 1.4142;
        !            74:        course = ranf(360);
        !            75:        Status.cond = RED;
        !            76:        overide++;
        !            77:        warp(0, course, dist);
        !            78:        overide=0;
        !            79: }

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