Annotation of researchv10no/games/trek/impulse.c, revision 1.1

1.1     ! root        1: # include      "trek.h"
        !             2: 
        !             3: /**
        !             4:  **    move under impulse power
        !             5:  **/
        !             6: 
        !             7: float newpos();
        !             8: 
        !             9: # define ISPEED        0.095
        !            10: 
        !            11: impulse()
        !            12: {
        !            13:        int                     course;
        !            14:        register int            power;
        !            15:        float                   dist, time;
        !            16:        register int            percent;
        !            17: 
        !            18:        if (Status.cond == DOCKED) {
        !            19:                printf("Scotty: Sorry captain, but we are still docked\n");
        !            20:                return;
        !            21:        }
        !            22:        if (Damage[IMPULSE]) {
        !            23:                printf("Scotty: Our impulse engines are damaged\n");
        !            24:                return;
        !            25:        }
        !            26:        if (getcodi(&course, &dist)==0)
        !            27:                return;
        !            28:        power = 20 + 100 * dist;
        !            29:        percent = 100 * power / Status.energy + 0.5;
        !            30:        if (percent >= 85)
        !            31:        {
        !            32:                printf("Scotty: That would consume %d%% of our remaining energy.\n",
        !            33:                        percent);
        !            34:                if (!getynpar("Are you sure that is wise"))
        !            35:                        return;
        !            36:                printf("Aye aye, sir\n");
        !            37:        }
        !            38:        time = dist / ISPEED;
        !            39:        percent = 100 * time / Status.time + 0.5;
        !            40:        if (percent >= 85)
        !            41:        {
        !            42:                printf("Spock: That would take %d%% of our remaining time.\n",
        !            43:                        percent);
        !            44:                if (!getynpar("Are you sure that is wise"))
        !            45:                        return;
        !            46:                printf("(He's finally gone mad)\n");
        !            47:        }
        !            48:        Move.delta = newpos(0, course, time, ISPEED);
        !            49:        dist = Move.delta * ISPEED;
        !            50:        Status.energy =- 20 + 100 * dist;
        !            51: }

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