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1.1 ! root 1: .de ul ! 2: .. ! 3: .sp 15 ! 4: .tr ^ ! 5: .ce 88 ! 6: ^****^^^^*****^^^^^^*^^^^^^****^ ! 7: *^^^^^^^^^^*^^^^^^^*^*^^^^^*^^^* ! 8: ^***^^^^^^^*^^^^^^*****^^^^****^ ! 9: ^^^^*^^^^^^*^^^^^^*^^^*^^^^*^^*^ ! 10: ****^^^^^^^*^^^^^^*^^^*^^^^*^^^* ! 11: ! 12: ! 13: *****^^^^****^^^^^*****^^^^*^^^* ! 14: ^^*^^^^^^*^^^*^^^^*^^^^^^^^*^^*^ ! 15: ^^*^^^^^^****^^^^^***^^^^^^***^^ ! 16: ^^*^^^^^^*^^*^^^^^*^^^^^^^^*^^*^ ! 17: ^^*^^^^^^*^^^*^^^^*****^^^^*^^^* ! 18: ! 19: ! 20: by ! 21: ! 22: Eric Allman ! 23: University of California ! 24: Berkeley ! 25: .sp 4 ! 26: Preliminary Version ! 27: .ce 0 ! 28: .tr ^^ ! 29: .de HE ! 30: 'sp 4 ! 31: 'tl 'STAR TREK''%' ! 32: 'sp 3 ! 33: .. ! 34: .de FO ! 35: 'bp ! 36: .. ! 37: .wh 0 HE ! 38: .wh -5 FO ! 39: .de pp ! 40: .sp ! 41: .ti +4 ! 42: .. ! 43: .bp 1 ! 44: .ce ! 45: INTRODUCTION ! 46: .pp ! 47: Well, the federation is once again at war with the Klingon empire. ! 48: It is up to you, ! 49: as captain of the U.S.S. Enterprise, ! 50: to wipe out the invasion fleet and save the Federation. ! 51: .pp ! 52: For the purposes of the game ! 53: the galaxy is divided into 64 quadrants ! 54: on an eight by eight grid, ! 55: with quadrant 0,0 in the upper left hand corner. ! 56: Each quadrant is divided into 100 sectors ! 57: on a ten by ten grid. ! 58: Each sector contains one object ! 59: (e.g., the Enterprise, a Klingon, or a star). ! 60: .pp ! 61: Navigation is handled in degrees, ! 62: with zero being straight up ! 63: and ninty being to the right. ! 64: Distances are measured in quadrants. ! 65: One tenth quadrant is one sector. ! 66: .pp ! 67: The galaxy contains starbases, ! 68: at which you can dock to refuel, ! 69: repair damages, etc. ! 70: The galaxy also contains stars. ! 71: Stars usually have a knack for getting in your way, ! 72: but they can be triggered into going nova ! 73: by shooting a photon torpedo at one, ! 74: thereby (hopefully) destroying any adjacent Klingons. ! 75: This is not a good practice however, ! 76: because you are penalized for destroying stars. ! 77: Also, a star will sometimes go supernova, ! 78: which obliterates an entire quadrant. ! 79: You must never stop in a supernova quadrant, ! 80: although you may "jump over" one. ! 81: .pp ! 82: Some starsystems ! 83: have inhabited planets. ! 84: Klingons can attack inhabited planets ! 85: and enslave the populace, ! 86: which they then put to work building more Klingon battle cruisers. ! 87: .bp ! 88: .ce ! 89: STARTING UP THE GAME ! 90: .pp ! 91: To request the game, issue the command ! 92: .sp ! 93: .ti +12 ! 94: /usr/games/trek ! 95: .sp ! 96: from the shell. ! 97: If a filename is stated, ! 98: a log of the game is written ! 99: onto that file. ! 100: If omitted, ! 101: the file is not written. ! 102: If the "-a" flag is stated before the filename, ! 103: that file is appended to ! 104: rather than created. ! 105: .pp ! 106: The game will ask you what length game ! 107: you would like. ! 108: Valid responses are "short", "medium", and "long". ! 109: Ideally the length of the game does not ! 110: affect the difficulty, ! 111: but currently the shorter games ! 112: tend to be harder than the longer ones. ! 113: .pp ! 114: You will then be prompted for the skill, ! 115: to which you must respond ! 116: "novice", "fair", "good", or "expert". ! 117: You should start out with a novice ! 118: and work up, ! 119: but if you really want to see how fast ! 120: you can be slaughtered, ! 121: start out with an expert game. ! 122: .pp ! 123: In general, ! 124: throughout the game, ! 125: if you forget what is appropriate ! 126: type ? and a list of valid responses will be typed. ! 127: .pp ! 128: To get a copy of these rules, ! 129: execute the command ! 130: .sp ! 131: .ti +12 ! 132: nroff -h /usr/games/trek.inst ! 133: .sp ! 134: .bp ! 135: .ce ! 136: ISSUING COMMANDS ! 137: .pp ! 138: If the game expects you to enter a command, ! 139: .hc ^ ! 140: it will say ^"Command:\ " ! 141: and wait for your response. ! 142: Most commands can be abbreviated. ! 143: .pp ! 144: At almost any time you can type more than one thing on a line. ! 145: For example, ! 146: to move straight up one quadrant, ! 147: you ccn typ% ! 148: .ti +12 ! 149: move 0 1 ! 150: .br ! 151: or you could just type ! 152: .ti +12 ! 153: move ! 154: .br ! 155: and the game would prompt you with ! 156: .ti +12 ! 157: Course: ! 158: .br ! 159: to which you could type ! 160: .ti +12 ! 161: 0 1 ! 162: .br ! 163: The "1" is the distance, ! 164: which could be put on still another line. ! 165: Also, the "move" command ! 166: could have been abbreviated ! 167: "mov", "mo", or just "m". ! 168: .pp ! 169: If you are partway through a command ! 170: and you change your mind, ! 171: an interrupt ! 172: will cancel the command. ! 173: .pp ! 174: Klingons generally cannot hit you ! 175: if you don't consume anything ! 176: (e.g., time or energy), ! 177: so some commands are considered "free". ! 178: As soon as you consume anything though -- POW! ! 179: .bp ! 180: .de ** ! 181: .if \\n+l .** ! 182: .as x * ! 183: .. ! 184: .de bl ! 185: .nr l \\w'\\$1'/\\w'*' -1 ! 186: .ds x **** ! 187: .** ! 188: .sp 3 ! 189: .ne 3 ! 190: \\*x ! 191: .br ! 192: * \\$1 * ! 193: .br ! 194: \\*x ! 195: .sp ! 196: .in +8 ! 197: .nf ! 198: .. ! 199: .de FF ! 200: .in -8 ! 201: .fi ! 202: .. ! 203: .ta 16 ! 204: .ce ! 205: THE COMMANDS ! 206: .bl "Short Range Scan" ! 207: Mnemonic: srscan ! 208: Shortest Appreviation: s ! 209: Full Commands: srscan ! 210: srscan yes/no ! 211: Consumes: nothing ! 212: .FF ! 213: .pp ! 214: The short range scan ! 215: gives you a picture ! 216: of the quadrant you are in, ! 217: and (if you say "yes") ! 218: a status report ! 219: which tells you ! 220: a whole bunch ! 221: of interesting stuff. ! 222: You can get a status report alone ! 223: by using the ! 224: .ul ! 225: status ! 226: command. ! 227: An example follows: ! 228: .sp ! 229: .nf ! 230: .in +4 ! 231: 0 1 2 3 4 5 6 7 8 9 S.R. sensor scan for quadrant 0,3 ! 232: 0 . . . . . . . * . * 0 stardate 3702.16 ! 233: 1 . . E . . . . . . . 1 condition RED ! 234: 2 . . . . . . . . . * 2 position 0,3/1,2 ! 235: 3 * . . . . # . . . . 3 warp factor 5.0 ! 236: 4 . . . . . . . . . . 4 total energy 4376 ! 237: 5 . . * . * . . . . . 5 torpedoes 9 ! 238: 6 . . . @ . . . . . . 6 shields down, 78% ! 239: 7 . . . . . . . . . . 7 Klingons left 3 ! 240: 8 . . . K . . . . . . 8 time left 6.43 ! 241: 9 . . . . . . * . . . 9 life support damaged, reserves = 2.4 ! 242: 0 1 2 3 4 5 6 7 8 9 ! 243: Distressed Starsystem Marcus XII ! 244: ! 245: .in +8 ! 246: .ti -8 ! 247: The cast of characters is as follows: ! 248: E the hero ! 249: K the villain ! 250: # the starbase ! 251: * stars ! 252: @ inhabited starsystem ! 253: \&. empty space ! 254: .in -12 ! 255: .fi ! 256: .pp ! 257: The name of the starsystem is listed underneath ! 258: the short range scan. ! 259: The word "distressed", if present, ! 260: means that the starsystem ! 261: is under attack. ! 262: .pp ! 263: Short range scans are absolutely free. ! 264: They use no time, no energy, ! 265: and they don't give the Klingons ! 266: another chance to hit you. ! 267: .bl "Status Report" ! 268: Mnemonic: status ! 269: Shortest Abbreviation: st ! 270: Consumes: nothing ! 271: .FF ! 272: .pp ! 273: This command gives you information ! 274: about the current status ! 275: of the game and your ship, as follows: ! 276: .in +8 ! 277: .de qq ! 278: .sp ! 279: .ti -4 ! 280: .. ! 281: .qq ! 282: Stardate -- The current stardate. ! 283: .qq ! 284: Condition -- as follows: ! 285: .in +4 ! 286: .nf ! 287: RED -- in battle ! 288: YELLOW -- low on energy ! 289: GREEN -- normal state ! 290: DOCKED -- docked at starbase ! 291: CLOAKED -- the cloaking device is activated ! 292: .fi ! 293: .in -4 ! 294: .qq ! 295: Position -- Your current quadrant and sector. ! 296: .qq ! 297: Warp Factor -- The speed you will move at ! 298: when you move under warp power ! 299: (with the ! 300: .ul ! 301: move ! 302: command). ! 303: .qq ! 304: Total Energy -- Your energy reserves. ! 305: If they drop to zero, ! 306: you die. ! 307: Energy regenerates, ! 308: but the higher the skill of the game, ! 309: the slower it regenerates. ! 310: .qq ! 311: Torpedoes -- How many photon torpedoes you have left. ! 312: .qq ! 313: Shields -- Whether your shields are up or down, ! 314: and how effective they are if up ! 315: (what percentage of a hit they will absorb). ! 316: .qq ! 317: Klingons Left -- Guess. ! 318: .qq ! 319: Time Left -- How long the Federation can hold out ! 320: if you sit on your fat ass and do nothing. ! 321: If you kill Klingons quickly, ! 322: this number goes up, ! 323: otherwise, ! 324: it goes down. ! 325: If it hits zero, ! 326: the Federation is conquered. ! 327: .qq ! 328: Life Support -- If "active", everything is fine. ! 329: If "damaged", your reserves tell you ! 330: how long you have ! 331: to repair your life support ! 332: or get to a starbase ! 333: before you starve, suffocate, ! 334: or something equally unpleasant. ! 335: .qq ! 336: Current Crew -- The number of crew members ! 337: left. ! 338: This figures does not include officers. ! 339: .qq ! 340: Brig Space -- The space left in your brig ! 341: for Klingon captives. ! 342: .in -8 ! 343: .pp ! 344: Status information is absolutely free. ! 345: .bl "Long Range Scan" ! 346: Mnemonic: lrscan ! 347: Shortest Abbreviation: l ! 348: Consumes: nothing ! 349: .FF ! 350: .pp ! 351: Long range scan gives you information about the ! 352: eight quadrants ! 353: that surround the quadrant ! 354: you're in. ! 355: A sample long range scan follows: ! 356: .sp ! 357: .in +12 ! 358: .nf ! 359: -2- -3- -4- Long range scan for quadrant 0,3 ! 360: * * * ! 361: 0 108 E6 19 ! 362: 1 9 /// 8 ! 363: .sp ! 364: .in -12 ! 365: .fi ! 366: .pp ! 367: The three digit numbers ! 368: tell the number of objects ! 369: in the quadrants. ! 370: The units digit tells the number of stars, ! 371: the tens digit the number of starbases, ! 372: and the hundreds digit is the number of Klingons. ! 373: "*" indicates the negative energy barrier ! 374: at the edge of the galaxy, ! 375: which you cannot enter. ! 376: "///" means that that is a supernova quadrant ! 377: and must not be entered. ! 378: .bl "Damage Report" ! 379: Mnemonic: damages ! 380: Shortest Abbreviation: da ! 381: Consumes: nothing ! 382: .FF ! 383: .pp ! 384: A damage report tells you what devices are damaged ! 385: and how long it will take to repair them. ! 386: Repairs proceed faster ! 387: when you are docked ! 388: at a starbase. ! 389: .bl "Set Warp Factor" ! 390: Mnemonic: warp ! 391: Shortest Abbreviation: w ! 392: Full Command: warp factor ! 393: Consumes: nothing ! 394: .FF ! 395: .pp ! 396: The warp factor tells the speed of your starship ! 397: when you move under warp power ! 398: (with the ! 399: .ul ! 400: move ! 401: command). ! 402: The higher the warp factor, ! 403: the faster you go, ! 404: and the more energy you use. ! 405: .pp ! 406: The minimum warp factor is 1.0 ! 407: and the maximum is 10.0. ! 408: At speeds above warp 6 ! 409: there is danger of the warp engines ! 410: being damaged. ! 411: The probability of this ! 412: increases at higher warp speeds. ! 413: Above warp 9.0 there is a chance of entering ! 414: a time warp. ! 415: .bl "Move Under Warp Power" ! 416: Mnemonic: move ! 417: Shortest Abbreviation: m ! 418: Full Command: move course distance ! 419: Consumes: time and energy ! 420: .FF ! 421: .pp ! 422: This is the usual way of moving. ! 423: The course is in degrees and the distance is in quadrants. ! 424: To move one sector specify a distance of 0.1. ! 425: .pp ! 426: Time is consumed proportionately to ! 427: the inverse of the warp factor squared, ! 428: and directly to the distance. ! 429: Energy is consumed as the warp factor cubed, ! 430: and directly to the distance. ! 431: If you move with your shields up ! 432: it doubles the amount of energy consumed. ! 433: .pp ! 434: When you move in a quadrant containing Klingons, ! 435: they get a chance to attack you. ! 436: .pp ! 437: The computer detects navigation errors. ! 438: If the computer is out, ! 439: you run the risk of running into things. ! 440: .pp ! 441: The course is determined by the ! 442: Space Inertial Navigation System ! 443: [SINS]. ! 444: As described in ! 445: Star Fleet Technical Order TO:02:06:12, ! 446: the SINS is calibrated, ! 447: after which it becomes the base for navigation. ! 448: If damaged, ! 449: navigation becomes inaccurate. ! 450: When it is fixed, ! 451: Spock recalibrates it, ! 452: however, ! 453: it cannot be calibrated extremely accurately ! 454: until you dock at starbase. ! 455: .bl "Move Under Impulse Power" ! 456: Mnemonic: impulse ! 457: Shortest Abbreviation: i ! 458: Full Command: impulse course distance ! 459: Consumes: time and energy ! 460: .FF ! 461: .pp ! 462: The impulse engines give you a chance to maneuver ! 463: when your warp engines are damaged; ! 464: however, they are incredibly slow ! 465: (0.095 quadrants/stardate). ! 466: They require 20 units of energy to engage, ! 467: and ten units per sector to move. ! 468: .pp ! 469: The same comments about the computer and the SINS ! 470: apply as above. ! 471: .pp ! 472: There is no penalty to move under impulse power ! 473: with shields up. ! 474: .bl "Deflector Shields" ! 475: Mnemonic: shields ! 476: Shortest Abbreviation: sh ! 477: Full Command: shields up/down ! 478: Consumes: energy ! 479: .FF ! 480: .pp ! 481: Shields protect you from Klingon attack ! 482: and nearby novas. ! 483: As they protect you, ! 484: they weaken. ! 485: A shield which is 78% effective ! 486: will absorb 78% of a hit ! 487: and let 22% in to hurt you. ! 488: .pp ! 489: The Klingons have a chance to attack you ! 490: every time you raise or lower shields. ! 491: Shields do not rise and lower ! 492: instantaneously, ! 493: so the hit you receive ! 494: will be computed with the shields ! 495: at an intermediate effectiveness. ! 496: .pp ! 497: It takes energy to raise shields, ! 498: but not to drop them. ! 499: .bl "Cloaking Device" ! 500: Mnemonic: cloak ! 501: Shortest Abbreviation: cl ! 502: Full Command: cloak up/down ! 503: Consumes: energy ! 504: .FF ! 505: .pp ! 506: When you are cloaked, ! 507: Klingons cannot see you, ! 508: and hence they do not fire at you. ! 509: They are useful for entering ! 510: a quadrant ! 511: and selecting a good position, ! 512: however, ! 513: weapons cannot be fired through ! 514: the cloak ! 515: due to the huge energy drain ! 516: that it requires. ! 517: .pp ! 518: The cloak up command ! 519: only starts the cloaking process; ! 520: Klingons will continue ! 521: to fire at you ! 522: until you do something ! 523: which consumes time. ! 524: .bl "Fire Phasers" ! 525: Mnmemonic: phasers ! 526: Shortest Abbreviation: p ! 527: Full Commands: phasers automatic amount ! 528: phasers manual amt1 amt2 ... amtn ! 529: Consumes: energy ! 530: .FF ! 531: .pp ! 532: Phasers are energy weapons; ! 533: the energy comes from your ship's reserves ! 534: ("total energy" on a srscan). ! 535: It takes about 250 units of hits ! 536: to kill a Klingon. ! 537: Hits are cumulative as long as you stay ! 538: in the quadrant. ! 539: .pp ! 540: Phasers become less effective ! 541: the further from a Klingon you are. ! 542: Adjacent Klingons receive about ! 543: 90% of what you fire, ! 544: at five sectors about 60%, ! 545: and at ten sectors about 35%. ! 546: They have no effect outside of the quadrant. ! 547: .pp ! 548: Phasers cannot be fired while shields are up; ! 549: to do so would fry you. ! 550: They have no effect on starbases or stars. ! 551: .pp ! 552: In automatic mode ! 553: the computer decides how to divide up the energy ! 554: among the Klingons present; ! 555: in manual mode you do that yourself, ! 556: specifying nearest Klingon first. ! 557: .bl "Fire Photon Torpedoes" ! 558: Mnemonic: torpedo ! 559: Shortest Abbreviation: t ! 560: Full Command: torpedo course [yes/no] [burst angle] ! 561: Consumes: torpedoes ! 562: .FF ! 563: .pp ! 564: Torpedoes are projectile weapons -- there are no partial hits. ! 565: You either hit your target or you don't. ! 566: A hit on a Klingon destroys him. ! 567: A hit on a starbase destroys that starbase ! 568: (woops!). ! 569: Hitting a star usually causes it to go nova, ! 570: and occasionally supernova. ! 571: .pp ! 572: Photon torpedoes cannot be aimed precisely. ! 573: They can be fired with shields up, ! 574: but they get even more random ! 575: as they pass through the shields. ! 576: .pp ! 577: Torpedoes may be fired in bursts of three. ! 578: If this is desired, ! 579: the burst angle is the angle ! 580: between the three shots, ! 581: which may vary from one to fifteen. ! 582: The word "no" ! 583: says that a burst is not wanted; ! 584: the word "yes" ! 585: (which may be omitted ! 586: if stated on the same line as the burst angle) ! 587: says that a burst is wanted. ! 588: .pp ! 589: Photon torpedoes ! 590: have no effect ! 591: outside the quadrant. ! 592: .bl "Onboard Computer Request" ! 593: Mnemonic: computer ! 594: Shortest Abbreviation: c ! 595: Full Command: computer request; request;... ! 596: Consumes: nothing ! 597: .FF ! 598: .pp ! 599: The computer command gives you access to the facilities ! 600: of the onboard computer, ! 601: which allows you to do all sorts of fascinating stuff. ! 602: Computer requests are: ! 603: .in +8 ! 604: .qq ! 605: score -- Shows your current score. ! 606: .qq ! 607: course [quad] [/] sect -- Computes the course and distance from whereever ! 608: you are to the given location. ! 609: The quadrant may be omitted if / is present; in this ! 610: case the current quadrant is assumed. ! 611: .qq ! 612: record -- prints the computer record of the known galaxy, ! 613: i.e., ! 614: everything that you have seen with a long range scan. ! 615: The format is the same as on a long range scan, ! 616: except that "..." means ! 617: that you don't yet know what is there, ! 618: and ".#." means that you know that a starbase ! 619: exists, but you don't know anything else. ! 620: .qq ! 621: trajectory -- prints the course and distance ! 622: to all the Klingons in the quadrant. ! 623: .qq ! 624: warpcost dist warp_factor -- computes the cost in time and energy ! 625: to move `dist' quadrants at warp `warp_factor'. ! 626: .qq ! 627: impcost dist -- same as warpcost for impulse engines. ! 628: .qq ! 629: pheff range -- tells how effective your phasers are ! 630: at a given range. ! 631: .qq ! 632: distresslist -- gives a list of currently distressed ! 633: starbases ! 634: and starsystems. ! 635: .in -8 ! 636: .pp ! 637: More than one request may be stated ! 638: on a line ! 639: by seperating them ! 640: with semicolons. ! 641: .bl "Dock at Starbase" ! 642: Mnemonic: dock ! 643: Shortest Abbreviation: do ! 644: Consumes: nothing ! 645: .FF ! 646: .pp ! 647: You may dock at a starbase ! 648: when you are in one of the eight ! 649: adjacent sectors. ! 650: Your shields must be down to dock. ! 651: .pp ! 652: When you dock you are resupplied ! 653: with energy, photon torpedoes, and life support reserves. ! 654: Repairs are also done faster at starbase. ! 655: .pp ! 656: Starbases have their own deflector shields, ! 657: so you are safe from attack while docked. ! 658: .bl "Undock from Starbase" ! 659: Mnemonic: undock ! 660: Shortest Abbreviation: u ! 661: Consumes: nothing ! 662: .FF ! 663: .pp ! 664: This just allows you to leave starbase ! 665: so that you may proceed on your way. ! 666: .bl "Rest" ! 667: Mnemonic: rest ! 668: Shortest Abbreviation: r ! 669: Full Command: rest time ! 670: Consumes: time ! 671: .FF ! 672: .pp ! 673: This command allows you to rest to repair damages. ! 674: It is not advisable to rest while under attack. ! 675: .bl "Call Starbase For Help" ! 676: Mnemonic: help ! 677: Shortest Abbreviation: help ! 678: Consumes: nothing ! 679: .FF ! 680: .pp ! 681: You may call starbase for help via your subspace radio. ! 682: Starbase has long range transporter beams to get you. ! 683: Problem is, ! 684: they can't always rematerialize you. ! 685: .pp ! 686: You should avoid using this command unless absolutely necessary, ! 687: for the above reason and because it counts heavily against you ! 688: in the scoring. ! 689: .bl "Visual Scan" ! 690: Mnemonic: visual ! 691: Shortest Abbreviation: v ! 692: Full Command: visual course ! 693: Consumes: time ! 694: .FF ! 695: .pp ! 696: When your short range scanners are out, ! 697: you can still see what is out "there" ! 698: by doing a visual scan. ! 699: Unfortunately, ! 700: you can only see three sectors at one time, ! 701: and it takes 0.005 stardates to perform. ! 702: .pp ! 703: The three sectors in the general direction ! 704: of the course specified ! 705: are examined ! 706: and displayed. ! 707: .bl "Abandon Ship" ! 708: Mnemonic: abandon ! 709: Shortest Abbreviation: abandon ! 710: Consumes: nothing ! 711: .FF ! 712: .pp ! 713: The officers escape the Enterprise in the shuttlecraft. ! 714: If the transporter is working ! 715: and there is an inhabitable starsystem ! 716: in the area, ! 717: the crew beams down, ! 718: otherwise you leave them to die. ! 719: You are given an old but still usable ship, ! 720: the Faire Queene. ! 721: .bl "Terminate the Game" ! 722: Mnemonic: quit ! 723: Shortest Abbreviation: quit ! 724: Full Command: quit ! 725: .FF ! 726: .pp ! 727: Cancels the current game. ! 728: No score is computed. ! 729: If you answer yes, ! 730: a new game will be started, ! 731: otherwise trek exits. ! 732: .bl "Call the Shell" ! 733: Mnemonic: ! ! 734: Shortest Abbreviation: ! ! 735: .FF ! 736: .pp ! 737: Temporarily escapes to the shell. ! 738: When you log out of the shell ! 739: you will return to the game. ! 740: .bp ! 741: .ce ! 742: SCORING ! 743: .in +4 ! 744: .pp ! 745: The scoring algorithm is rather complicated. ! 746: Basically, ! 747: you get points for each Klingon you kill, ! 748: for your Klingon per stardate kill rate, ! 749: and a bonus if you win the game. ! 750: You lose ! 751: points for the number of Klingons left ! 752: in the galaxy ! 753: at the end of the game, ! 754: for getting killed, ! 755: for each star, starbase, or inhabited starsystem ! 756: you destroy, ! 757: for calling for help, ! 758: and for each casualty you incur. ! 759: .pp ! 760: You will be promoted ! 761: if you play very well. ! 762: You will never get a promotion if you ! 763: call for help, ! 764: abandon the Enterprise, ! 765: get killed, ! 766: destroy a starbase or inhabited starsystem, ! 767: or destroy too many stars. ! 768: .bp ! 769: .ce ! 770: REFERENCE PAGE ! 771: .sp 2 ! 772: .ta 36 56 ! 773: .nf ! 774: .ul ! 775: Command Uses Consumes ! 776: ! 777: ABANDON shuttlecraft, - ! 778: transporter ! 779: CLoak Up/Down cloaking device energy ! 780: Computer request; request;... computer - ! 781: DAmages - - ! 782: DESTRUCT computer - ! 783: DOck - - ! 784: HELP subspace radio - ! 785: Impulse course distance impulse engines, time, energy ! 786: computer, SINS ! 787: Lrscan L.R. sensors - ! 788: Move course distance warp engines, time, energy ! 789: computer, SINS ! 790: Phasers Automatic amount phasers, computer energy ! 791: Phasers Manual amt1 amt2... amtn phasers energy ! 792: Torpedo course [Yes] angle/No torpedo tubes torpedoes ! 793: Rest time - time ! 794: SHELL - - ! 795: SHields Up/Down shields energy ! 796: Srscan [Yes/No] S.R. sensors - ! 797: STatus - - ! 798: QUIT Yes/No - - ! 799: Undock - - ! 800: Visual course - time ! 801: Warp warp_factor - - ! 802: .fi
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