Annotation of researchv10no/games/trek/trek.man.6, revision 1.1

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        !             3: .sp 15
        !             4: .tr ^ 
        !             5: .ce 88
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        !            18: 
        !            19: 
        !            20: by
        !            21: 
        !            22: Eric Allman
        !            23: University of California
        !            24: Berkeley
        !            25: .sp 4
        !            26: Preliminary Version
        !            27: .ce 0
        !            28: .tr ^^
        !            29: .de HE
        !            30: 'sp 4
        !            31: 'tl 'STAR TREK''%'
        !            32: 'sp 3
        !            33: ..
        !            34: .de FO
        !            35: 'bp
        !            36: ..
        !            37: .wh 0 HE
        !            38: .wh -5 FO
        !            39: .de pp
        !            40: .sp
        !            41: .ti +4
        !            42: ..
        !            43: .bp 1
        !            44: .ce
        !            45: INTRODUCTION
        !            46: .pp
        !            47: Well, the federation is once again at war with the Klingon empire.
        !            48: It is up to you,
        !            49: as captain of the U.S.S. Enterprise,
        !            50: to wipe out the invasion fleet and save the Federation.
        !            51: .pp
        !            52: For the purposes of the game
        !            53: the galaxy is divided into 64 quadrants
        !            54: on an eight by eight grid,
        !            55: with quadrant 0,0 in the upper left hand corner.
        !            56: Each quadrant is divided into 100 sectors
        !            57: on a ten by ten grid.
        !            58: Each sector contains one object
        !            59: (e.g., the Enterprise, a Klingon, or a star).
        !            60: .pp
        !            61: Navigation is handled in degrees,
        !            62: with zero being straight up
        !            63: and ninty being to the right.
        !            64: Distances are measured in quadrants.
        !            65: One tenth quadrant is one sector.
        !            66: .pp
        !            67: The galaxy contains starbases,
        !            68: at which you can dock to refuel,
        !            69: repair damages, etc.
        !            70: The galaxy also contains stars.
        !            71: Stars usually have a knack for getting in your way,
        !            72: but they can be triggered into going nova
        !            73: by shooting a photon torpedo at one,
        !            74: thereby (hopefully) destroying any adjacent Klingons.
        !            75: This is not a good practice however,
        !            76: because you are penalized for destroying stars.
        !            77: Also, a star will sometimes go supernova,
        !            78: which obliterates an entire quadrant.
        !            79: You must never stop in a supernova quadrant,
        !            80: although you may "jump over" one.
        !            81: .pp
        !            82: Some starsystems
        !            83: have inhabited planets.
        !            84: Klingons can attack inhabited planets
        !            85: and enslave the populace,
        !            86: which they then put to work building more Klingon battle cruisers.
        !            87: .bp
        !            88: .ce
        !            89: STARTING UP THE GAME
        !            90: .pp
        !            91: To request the game, issue the command
        !            92: .sp
        !            93: .ti +12
        !            94: /usr/games/trek
        !            95: .sp
        !            96: from the shell.
        !            97: If a filename is stated,
        !            98: a log of the game is written
        !            99: onto that file.
        !           100: If omitted,
        !           101: the file is not written.
        !           102: If the "-a" flag is stated before the filename,
        !           103: that file is appended to
        !           104: rather than created.
        !           105: .pp
        !           106: The game will ask you what length game
        !           107: you would like.
        !           108: Valid responses are "short", "medium", and "long".
        !           109: Ideally the length of the game does not
        !           110: affect the difficulty,
        !           111: but currently the shorter games
        !           112: tend to be harder than the longer ones.
        !           113: .pp
        !           114: You will then be prompted for the skill,
        !           115: to which you must respond
        !           116: "novice", "fair", "good", or "expert".
        !           117: You should start out with a novice
        !           118: and work up,
        !           119: but if you really want to see how fast
        !           120: you can be slaughtered,
        !           121: start out with an expert game.
        !           122: .pp
        !           123: In general,
        !           124: throughout the game,
        !           125: if you forget what is appropriate
        !           126: type ? and a list of valid responses will be typed.
        !           127: .pp
        !           128: To get a copy of these rules,
        !           129: execute the command
        !           130: .sp
        !           131: .ti +12
        !           132: nroff -h /usr/games/trek.inst
        !           133: .sp
        !           134: .bp
        !           135: .ce
        !           136: ISSUING COMMANDS
        !           137: .pp
        !           138: If the game expects you to enter a command,
        !           139: .hc ^
        !           140: it will say ^"Command:\ "
        !           141: and wait for your response.
        !           142: Most commands can be abbreviated.
        !           143: .pp
        !           144: At almost any time you can type more than one thing on a line.
        !           145: For example,
        !           146: to move straight up one quadrant,
        !           147: you ccn typ%
        !           148: .ti +12
        !           149: move 0 1
        !           150: .br
        !           151: or you could just type
        !           152: .ti +12
        !           153: move
        !           154: .br
        !           155: and the game would prompt you with
        !           156: .ti +12
        !           157: Course:
        !           158: .br
        !           159: to which you could type
        !           160: .ti +12
        !           161: 0 1
        !           162: .br
        !           163: The "1" is the distance,
        !           164: which could be put on still another line.
        !           165: Also, the "move" command
        !           166: could have been abbreviated
        !           167: "mov", "mo", or just "m".
        !           168: .pp
        !           169: If you are partway through a command
        !           170: and you change your mind,
        !           171: an interrupt
        !           172: will cancel the command.
        !           173: .pp
        !           174: Klingons generally cannot hit you
        !           175: if you don't consume anything
        !           176: (e.g., time or energy),
        !           177: so some commands are considered "free".
        !           178: As soon as you consume anything though -- POW!
        !           179: .bp
        !           180: .de **
        !           181: .if \\n+l .**
        !           182: .as x *
        !           183: ..
        !           184: .de bl
        !           185: .nr l \\w'\\$1'/\\w'*' -1
        !           186: .ds x ****
        !           187: .**
        !           188: .sp 3
        !           189: .ne 3
        !           190: \\*x
        !           191: .br
        !           192: * \\$1 *
        !           193: .br
        !           194: \\*x
        !           195: .sp
        !           196: .in +8
        !           197: .nf
        !           198: ..
        !           199: .de FF
        !           200: .in -8
        !           201: .fi
        !           202: ..
        !           203: .ta 16
        !           204: .ce
        !           205: THE COMMANDS
        !           206: .bl "Short Range Scan"
        !           207: Mnemonic: srscan
        !           208: Shortest Appreviation: s
        !           209: Full Commands: srscan
        !           210:        srscan yes/no
        !           211: Consumes: nothing
        !           212: .FF
        !           213: .pp
        !           214: The short range scan
        !           215: gives you a picture
        !           216: of the quadrant you are in,
        !           217: and (if you say "yes")
        !           218: a status report
        !           219: which tells you
        !           220: a whole bunch
        !           221: of interesting stuff.
        !           222: You can get a status report alone
        !           223: by using the
        !           224: .ul
        !           225: status
        !           226: command.
        !           227: An example follows:
        !           228: .sp
        !           229: .nf
        !           230: .in +4
        !           231:   0 1 2 3 4 5 6 7 8 9  S.R. sensor scan for quadrant 0,3
        !           232: 0 . . . . . . . * . * 0   stardate      3702.16
        !           233: 1 . . E . . . . . . . 1   condition     RED
        !           234: 2 . . . . . . . . . * 2   position      0,3/1,2
        !           235: 3 * . . . . # . . . . 3   warp factor   5.0
        !           236: 4 . . . . . . . . . . 4   total energy  4376
        !           237: 5 . . * . * . . . . . 5   torpedoes     9
        !           238: 6 . . . @ . . . . . . 6   shields       down, 78%
        !           239: 7 . . . . . . . . . . 7   Klingons left 3
        !           240: 8 . . . K . . . . . . 8   time left     6.43
        !           241: 9 . . . . . . * . . . 9   life support  damaged, reserves = 2.4
        !           242:   0 1 2 3 4 5 6 7 8 9 
        !           243: Distressed Starsystem Marcus XII
        !           244: 
        !           245: .in +8
        !           246: .ti -8
        !           247: The cast of characters is as follows:
        !           248: E  the hero
        !           249: K  the villain
        !           250: #  the starbase
        !           251: *  stars
        !           252: @  inhabited starsystem
        !           253: \&.  empty space
        !           254: .in -12
        !           255: .fi
        !           256: .pp
        !           257: The name of the starsystem is listed underneath
        !           258: the short range scan.
        !           259: The word "distressed", if present,
        !           260: means that the starsystem
        !           261: is under attack.
        !           262: .pp
        !           263: Short range scans are absolutely free.
        !           264: They use no time, no energy,
        !           265: and they don't give the Klingons
        !           266: another chance to hit you.
        !           267: .bl "Status Report"
        !           268: Mnemonic: status
        !           269: Shortest Abbreviation: st
        !           270: Consumes: nothing
        !           271: .FF
        !           272: .pp
        !           273: This command gives you information
        !           274: about the current status
        !           275: of the game and your ship, as follows:
        !           276: .in +8
        !           277: .de qq
        !           278: .sp
        !           279: .ti -4
        !           280: ..
        !           281: .qq
        !           282: Stardate -- The current stardate.
        !           283: .qq
        !           284: Condition -- as follows:
        !           285: .in +4
        !           286: .nf
        !           287: RED -- in battle
        !           288: YELLOW -- low on energy
        !           289: GREEN -- normal state
        !           290: DOCKED -- docked at starbase
        !           291: CLOAKED -- the cloaking device is activated
        !           292: .fi
        !           293: .in -4
        !           294: .qq
        !           295: Position -- Your current quadrant and sector.
        !           296: .qq
        !           297: Warp Factor -- The speed you will move at
        !           298: when you move under warp power
        !           299: (with the
        !           300: .ul
        !           301: move
        !           302: command).
        !           303: .qq
        !           304: Total Energy -- Your energy reserves.
        !           305: If they drop to zero,
        !           306: you die.
        !           307: Energy regenerates,
        !           308: but the higher the skill of the game,
        !           309: the slower it regenerates.
        !           310: .qq
        !           311: Torpedoes -- How many photon torpedoes you have left.
        !           312: .qq
        !           313: Shields -- Whether your shields are up or down,
        !           314: and how effective they are if up
        !           315: (what percentage of a hit they will absorb).
        !           316: .qq
        !           317: Klingons Left -- Guess.
        !           318: .qq
        !           319: Time Left -- How long the Federation can hold out
        !           320: if you sit on your fat ass and do nothing.
        !           321: If you kill Klingons quickly,
        !           322: this number goes up,
        !           323: otherwise,
        !           324: it goes down.
        !           325: If it hits zero,
        !           326: the Federation is conquered.
        !           327: .qq
        !           328: Life Support -- If "active", everything is fine.
        !           329: If "damaged", your reserves tell you
        !           330: how long you have
        !           331: to repair your life support
        !           332: or get to a starbase
        !           333: before you starve, suffocate,
        !           334: or something equally unpleasant.
        !           335: .qq
        !           336: Current Crew -- The number of crew members
        !           337: left.
        !           338: This figures does not include officers.
        !           339: .qq
        !           340: Brig Space -- The space left in your brig
        !           341: for Klingon captives.
        !           342: .in -8
        !           343: .pp
        !           344: Status information is absolutely free.
        !           345: .bl "Long Range Scan"
        !           346: Mnemonic: lrscan
        !           347: Shortest Abbreviation: l
        !           348: Consumes: nothing
        !           349: .FF
        !           350: .pp
        !           351: Long range scan gives you information about the
        !           352: eight quadrants
        !           353: that surround the quadrant
        !           354: you're in.
        !           355: A sample long range scan follows:
        !           356: .sp
        !           357: .in +12
        !           358: .nf
        !           359:    -2- -3- -4- Long range scan for quadrant 0,3
        !           360:     *   *   *
        !           361: 0  108  E6  19
        !           362: 1    9 ///   8
        !           363: .sp
        !           364: .in -12
        !           365: .fi
        !           366: .pp
        !           367: The three digit numbers
        !           368: tell the number of objects
        !           369: in the quadrants.
        !           370: The units digit tells the number of stars,
        !           371: the tens digit the number of starbases,
        !           372: and the hundreds digit is the number of Klingons.
        !           373: "*" indicates the negative energy barrier
        !           374: at the edge of the galaxy,
        !           375: which you cannot enter.
        !           376: "///" means that that is a supernova quadrant
        !           377: and must not be entered.
        !           378: .bl "Damage Report"
        !           379: Mnemonic: damages
        !           380: Shortest Abbreviation: da
        !           381: Consumes: nothing
        !           382: .FF
        !           383: .pp
        !           384: A damage report tells you what devices are damaged
        !           385: and how long it will take to repair them.
        !           386: Repairs proceed faster
        !           387: when you are docked
        !           388: at a starbase.
        !           389: .bl "Set Warp Factor"
        !           390: Mnemonic: warp
        !           391: Shortest Abbreviation: w
        !           392: Full Command: warp factor
        !           393: Consumes: nothing
        !           394: .FF
        !           395: .pp
        !           396: The warp factor tells the speed of your starship
        !           397: when you move under warp power
        !           398: (with the
        !           399: .ul
        !           400: move
        !           401: command).
        !           402: The higher the warp factor,
        !           403: the faster you go,
        !           404: and the more energy you use.
        !           405: .pp
        !           406: The minimum warp factor is 1.0
        !           407: and the maximum is 10.0.
        !           408: At speeds above warp 6
        !           409: there is danger of the warp engines
        !           410: being damaged.
        !           411: The probability of this
        !           412: increases at higher warp speeds.
        !           413: Above warp 9.0 there is a chance of entering
        !           414: a time warp.
        !           415: .bl "Move Under Warp Power"
        !           416: Mnemonic: move
        !           417: Shortest Abbreviation: m
        !           418: Full Command: move course distance
        !           419: Consumes: time and energy
        !           420: .FF
        !           421: .pp
        !           422: This is the usual way of moving.
        !           423: The course is in degrees and the distance is in quadrants.
        !           424: To move one sector specify a distance of 0.1.
        !           425: .pp
        !           426: Time is consumed proportionately to
        !           427: the inverse of the warp factor squared,
        !           428: and directly to the distance.
        !           429: Energy is consumed as the warp factor cubed,
        !           430: and directly to the distance.
        !           431: If you move with your shields up
        !           432: it doubles the amount of energy consumed.
        !           433: .pp
        !           434: When you move in a quadrant containing Klingons,
        !           435: they get a chance to attack you.
        !           436: .pp
        !           437: The computer detects navigation errors.
        !           438: If the computer is out,
        !           439: you run the risk of running into things.
        !           440: .pp
        !           441: The course is determined by the
        !           442: Space Inertial Navigation System
        !           443: [SINS].
        !           444: As described in
        !           445: Star Fleet Technical Order TO:02:06:12,
        !           446: the SINS is calibrated,
        !           447: after which it becomes the base for navigation.
        !           448: If damaged,
        !           449: navigation becomes inaccurate.
        !           450: When it is fixed,
        !           451: Spock recalibrates it,
        !           452: however,
        !           453: it cannot be calibrated extremely accurately
        !           454: until you dock at starbase.
        !           455: .bl "Move Under Impulse Power"
        !           456: Mnemonic: impulse
        !           457: Shortest Abbreviation: i
        !           458: Full Command: impulse course distance
        !           459: Consumes: time and energy
        !           460: .FF
        !           461: .pp
        !           462: The impulse engines give you a chance to maneuver
        !           463: when your warp engines are damaged;
        !           464: however, they are incredibly slow
        !           465: (0.095 quadrants/stardate).
        !           466: They require 20 units of energy to engage,
        !           467: and ten units per sector to move.
        !           468: .pp
        !           469: The same comments about the computer and the SINS
        !           470: apply as above.
        !           471: .pp
        !           472: There is no penalty to move under impulse power
        !           473: with shields up.
        !           474: .bl "Deflector Shields"
        !           475: Mnemonic: shields
        !           476: Shortest Abbreviation: sh
        !           477: Full Command: shields up/down
        !           478: Consumes: energy
        !           479: .FF
        !           480: .pp
        !           481: Shields protect you from Klingon attack
        !           482: and nearby novas.
        !           483: As they protect you,
        !           484: they weaken.
        !           485: A shield which is 78% effective
        !           486: will absorb 78% of a hit
        !           487: and let 22% in to hurt you.
        !           488: .pp
        !           489: The Klingons have a chance to attack you
        !           490: every time you raise or lower shields.
        !           491: Shields do not rise and lower
        !           492: instantaneously,
        !           493: so the hit you receive
        !           494: will be computed with the shields
        !           495: at an intermediate effectiveness.
        !           496: .pp
        !           497: It takes energy to raise shields,
        !           498: but not to drop them.
        !           499: .bl "Cloaking Device"
        !           500: Mnemonic: cloak
        !           501: Shortest Abbreviation: cl
        !           502: Full Command: cloak up/down
        !           503: Consumes: energy
        !           504: .FF
        !           505: .pp
        !           506: When you are cloaked,
        !           507: Klingons cannot see you,
        !           508: and hence they do not fire at you.
        !           509: They are useful for entering
        !           510: a quadrant
        !           511: and selecting a good position,
        !           512: however,
        !           513: weapons cannot be fired through
        !           514: the cloak
        !           515: due to the huge energy drain
        !           516: that it requires.
        !           517: .pp
        !           518: The cloak up command
        !           519: only starts the cloaking process;
        !           520: Klingons will continue
        !           521: to fire at you
        !           522: until you do something
        !           523: which consumes time.
        !           524: .bl "Fire Phasers"
        !           525: Mnmemonic: phasers
        !           526: Shortest Abbreviation: p
        !           527: Full Commands: phasers automatic amount
        !           528:        phasers manual amt1 amt2 ... amtn
        !           529: Consumes: energy
        !           530: .FF
        !           531: .pp
        !           532: Phasers are energy weapons;
        !           533: the energy comes from your ship's reserves
        !           534: ("total energy" on a srscan).
        !           535: It takes about 250 units of hits
        !           536: to kill a Klingon.
        !           537: Hits are cumulative as long as you stay
        !           538: in the quadrant.
        !           539: .pp
        !           540: Phasers become less effective
        !           541: the further from a Klingon you are.
        !           542: Adjacent Klingons receive about
        !           543: 90% of what you fire,
        !           544: at five sectors about 60%,
        !           545: and at ten sectors about 35%.
        !           546: They have no effect outside of the quadrant.
        !           547: .pp
        !           548: Phasers cannot be fired while shields are up;
        !           549: to do so would fry you.
        !           550: They have no effect on starbases or stars.
        !           551: .pp
        !           552: In automatic mode
        !           553: the computer decides how to divide up the energy
        !           554: among the Klingons present;
        !           555: in manual mode you do that yourself,
        !           556: specifying nearest Klingon first.
        !           557: .bl "Fire Photon Torpedoes"
        !           558: Mnemonic: torpedo
        !           559: Shortest Abbreviation: t
        !           560: Full Command: torpedo course [yes/no] [burst angle]
        !           561: Consumes: torpedoes
        !           562: .FF
        !           563: .pp
        !           564: Torpedoes are projectile weapons -- there are no partial hits.
        !           565: You either hit your target or you don't.
        !           566: A hit on a Klingon destroys him.
        !           567: A hit on a starbase destroys that starbase
        !           568: (woops!).
        !           569: Hitting a star usually causes it to go nova,
        !           570: and occasionally supernova.
        !           571: .pp
        !           572: Photon torpedoes cannot be aimed precisely.
        !           573: They can be fired with shields up,
        !           574: but they get even more random
        !           575: as they pass through the shields.
        !           576: .pp
        !           577: Torpedoes may be fired in bursts of three.
        !           578: If this is desired,
        !           579: the burst angle is the angle
        !           580: between the three shots,
        !           581: which may vary from one to fifteen.
        !           582: The word "no"
        !           583: says that a burst is not wanted;
        !           584: the word "yes"
        !           585: (which may be omitted
        !           586: if stated on the same line as the burst angle)
        !           587: says that a burst is wanted.
        !           588: .pp
        !           589: Photon torpedoes
        !           590: have no effect
        !           591: outside the quadrant.
        !           592: .bl "Onboard Computer Request"
        !           593: Mnemonic: computer
        !           594: Shortest Abbreviation: c
        !           595: Full Command: computer request; request;...
        !           596: Consumes: nothing
        !           597: .FF
        !           598: .pp
        !           599: The computer command gives you access to the facilities
        !           600: of the onboard computer,
        !           601: which allows you to do all sorts of fascinating stuff.
        !           602: Computer requests are:
        !           603: .in +8
        !           604: .qq
        !           605: score -- Shows your current score.
        !           606: .qq
        !           607: course [quad] [/] sect -- Computes the course and distance from whereever
        !           608: you are to the given location.
        !           609: The quadrant may be omitted if / is present; in this
        !           610: case the current quadrant is assumed.
        !           611: .qq
        !           612: record -- prints the computer record of the known galaxy,
        !           613: i.e.,
        !           614: everything that you have seen with a long range scan.
        !           615: The format is the same as on a long range scan,
        !           616: except that "..." means
        !           617: that you don't yet know what is there,
        !           618: and ".#." means that you know that a starbase
        !           619: exists, but you don't know anything else.
        !           620: .qq
        !           621: trajectory -- prints the course and distance
        !           622: to all the Klingons in the quadrant.
        !           623: .qq
        !           624: warpcost dist warp_factor -- computes the cost in time and energy
        !           625: to move `dist' quadrants at warp `warp_factor'.
        !           626: .qq
        !           627: impcost dist -- same as warpcost for impulse engines.
        !           628: .qq
        !           629: pheff range -- tells how effective your phasers are
        !           630: at a given range.
        !           631: .qq
        !           632: distresslist -- gives a list of currently distressed
        !           633: starbases
        !           634: and starsystems.
        !           635: .in -8
        !           636: .pp
        !           637: More than one request may be stated
        !           638: on a line
        !           639: by seperating them
        !           640: with semicolons.
        !           641: .bl "Dock at Starbase"
        !           642: Mnemonic: dock
        !           643: Shortest Abbreviation: do
        !           644: Consumes: nothing
        !           645: .FF
        !           646: .pp
        !           647: You may dock at a starbase
        !           648: when you are in one of the eight
        !           649: adjacent sectors.
        !           650: Your shields must be down to dock.
        !           651: .pp
        !           652: When you dock you are resupplied
        !           653: with energy, photon torpedoes, and life support reserves.
        !           654: Repairs are also done faster at starbase.
        !           655: .pp
        !           656: Starbases have their own deflector shields,
        !           657: so you are safe from attack while docked.
        !           658: .bl "Undock from Starbase"
        !           659: Mnemonic: undock
        !           660: Shortest Abbreviation: u
        !           661: Consumes: nothing
        !           662: .FF
        !           663: .pp
        !           664: This just allows you to leave starbase
        !           665: so that you may proceed on your way.
        !           666: .bl "Rest"
        !           667: Mnemonic: rest
        !           668: Shortest Abbreviation: r
        !           669: Full Command: rest time
        !           670: Consumes: time
        !           671: .FF
        !           672: .pp
        !           673: This command allows you to rest to repair damages.
        !           674: It is not advisable to rest while under attack.
        !           675: .bl "Call Starbase For Help"
        !           676: Mnemonic: help
        !           677: Shortest Abbreviation: help
        !           678: Consumes: nothing
        !           679: .FF
        !           680: .pp
        !           681: You may call starbase for help via your subspace radio.
        !           682: Starbase has long range transporter beams to get you.
        !           683: Problem is,
        !           684: they can't always rematerialize you.
        !           685: .pp
        !           686: You should avoid using this command unless absolutely necessary,
        !           687: for the above reason and because it counts heavily against you
        !           688: in the scoring.
        !           689: .bl "Visual Scan"
        !           690: Mnemonic: visual
        !           691: Shortest Abbreviation: v
        !           692: Full Command: visual course
        !           693: Consumes: time
        !           694: .FF
        !           695: .pp
        !           696: When your short range scanners are out,
        !           697: you can still see what is out "there"
        !           698: by doing a visual scan.
        !           699: Unfortunately,
        !           700: you can only see three sectors at one time,
        !           701: and it takes 0.005 stardates to perform.
        !           702: .pp
        !           703: The three sectors in the general direction
        !           704: of the course specified
        !           705: are examined
        !           706: and displayed.
        !           707: .bl "Abandon Ship"
        !           708: Mnemonic: abandon
        !           709: Shortest Abbreviation: abandon
        !           710: Consumes: nothing
        !           711: .FF
        !           712: .pp
        !           713: The officers escape the Enterprise in the shuttlecraft.
        !           714: If the transporter is working
        !           715: and there is an inhabitable starsystem
        !           716: in the area,
        !           717: the crew beams down,
        !           718: otherwise you leave them to die.
        !           719: You are given an old but still usable ship,
        !           720: the Faire Queene.
        !           721: .bl "Terminate the Game"
        !           722: Mnemonic: quit
        !           723: Shortest Abbreviation: quit
        !           724: Full Command: quit
        !           725: .FF
        !           726: .pp
        !           727: Cancels the current game.
        !           728: No score is computed.
        !           729: If you answer yes,
        !           730: a new game will be started,
        !           731: otherwise trek exits.
        !           732: .bl "Call the Shell"
        !           733: Mnemonic: !
        !           734: Shortest Abbreviation: !
        !           735: .FF
        !           736: .pp
        !           737: Temporarily escapes to the shell.
        !           738: When you log out of the shell
        !           739: you will return to the game.
        !           740: .bp
        !           741: .ce
        !           742: SCORING
        !           743: .in +4
        !           744: .pp
        !           745: The scoring algorithm is rather complicated.
        !           746: Basically,
        !           747: you get points for each Klingon you kill,
        !           748: for your Klingon per stardate kill rate,
        !           749: and a bonus if you win the game.
        !           750: You lose
        !           751: points for the number of Klingons left
        !           752: in the galaxy
        !           753: at the end of the game,
        !           754: for getting killed,
        !           755: for each star, starbase, or inhabited starsystem
        !           756: you destroy,
        !           757: for calling for help,
        !           758: and for each casualty you incur.
        !           759: .pp
        !           760: You will be promoted
        !           761: if you play very well.
        !           762: You will never get a promotion if you
        !           763: call for help,
        !           764: abandon the Enterprise,
        !           765: get killed,
        !           766: destroy a starbase or inhabited starsystem,
        !           767: or destroy too many stars.
        !           768: .bp
        !           769: .ce
        !           770: REFERENCE PAGE
        !           771: .sp 2
        !           772: .ta 36 56
        !           773: .nf
        !           774: .ul
        !           775: Command        Uses    Consumes
        !           776: 
        !           777: ABANDON        shuttlecraft,   -
        !           778:          transporter
        !           779: CLoak Up/Down  cloaking device energy
        !           780: Computer request; request;...  computer        -
        !           781: DAmages        -       -
        !           782: DESTRUCT       computer        -
        !           783: DOck   -       -
        !           784: HELP   subspace radio  -
        !           785: Impulse course distance        impulse engines,        time, energy
        !           786:         computer, SINS
        !           787: Lrscan L.R. sensors    -
        !           788: Move course distance   warp engines,   time, energy
        !           789:          computer, SINS
        !           790: Phasers Automatic amount       phasers, computer       energy
        !           791: Phasers Manual amt1 amt2... amtn       phasers energy
        !           792: Torpedo course [Yes] angle/No  torpedo tubes   torpedoes
        !           793: Rest time      -       time
        !           794: SHELL  -       -
        !           795: SHields Up/Down        shields energy
        !           796: Srscan [Yes/No]        S.R. sensors    -
        !           797: STatus -       -
        !           798: QUIT Yes/No    -       -
        !           799: Undock -       -
        !           800: Visual course  -       time
        !           801: Warp warp_factor       -       -
        !           802: .fi

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