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1.1 ! root 1: #include <stdio.h> ! 2: #include "tek.h" ! 3: range(x0, y0, x1, y1) ! 4: double x0, y0, x1, y1; ! 5: { ! 6: e1->xmin = x0; ! 7: e1->ymin = y0; ! 8: e1->scalex = e1->sidex / (x1 - x0); ! 9: e1->scaley = e1->sidey / (y1 - y0); ! 10: e1->quantum = e0->quantum / sqrt(e1->scalex * e1->scalex + ! 11: e1->scaley * e1->scaley); ! 12: if(e1->quantum < .01) ! 13: e1->quantum = .01; ! 14: }
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