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1.1 ! root 1: #include "map.h" ! 2: ! 3: Xazequalarea(place, x, y) ! 4: struct place *place; ! 5: float *x, *y; ! 6: { ! 7: double r; ! 8: r = sqrt(1. - place->nlat.s); ! 9: *x = - r * place->wlon.s; ! 10: *y = - r * place->wlon.c; ! 11: return(1); ! 12: } ! 13: ! 14: int (*azequalarea())() ! 15: { ! 16: return(Xazequalarea); ! 17: }
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