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1.1 root 1: #include "map.h"
2:
3: Xazequalarea(place, x, y)
4: struct place *place;
5: float *x, *y;
6: {
7: double r;
8: r = sqrt(1. - place->nlat.s);
9: *x = - r * place->wlon.s;
10: *y = - r * place->wlon.c;
11: return(1);
12: }
13:
14: int (*azequalarea())()
15: {
16: return(Xazequalarea);
17: }
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