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researchv8 Dan Cross
#include "map.h"
Xazequalarea(place, x, y)
struct place *place;
float *x, *y;
{
double r;
r = sqrt(1. - place->nlat.s);
*x = - r * place->wlon.s;
*y = - r * place->wlon.c;
return(1);
}
int (*azequalarea())()
{
return(Xazequalarea);
}
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