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1.1 root 1: #include "map.h"
2:
3: Xazequidistant(place, x, y)
4: struct place *place;
5: float *x, *y;
6: {
7: float colat;
8: colat = PI/2 - place->nlat.l;
9: *x = -colat * place->wlon.s;
10: *y = -colat * place->wlon.c;
11: return(1);
12: }
13:
14: int (*azequidistant())()
15: {
16: return(Xazequidistant);
17: }
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