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researchv8 Dan Cross
#include "map.h"
Xazequidistant(place, x, y)
struct place *place;
float *x, *y;
{
float colat;
colat = PI/2 - place->nlat.l;
*x = -colat * place->wlon.s;
*y = -colat * place->wlon.c;
return(1);
}
int (*azequidistant())()
{
return(Xazequidistant);
}
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