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1.1 ! root 1: #include "map.h" ! 2: ! 3: struct coord center; ! 4: ! 5: Xelliptic(p,x,y) ! 6: struct place *p; ! 7: float *x,*y; ! 8: { ! 9: float r1,r2; ! 10: r1 = acos(p->nlat.c*(p->wlon.c*center.c ! 11: - p->wlon.s*center.s)); ! 12: r2 = acos(p->nlat.c*(p->wlon.c*center.c ! 13: + p->wlon.s*center.s)); ! 14: *x = -(r1*r1 - r2*r2)/(4*center.l); ! 15: *y = (r1*r1+r2*r2)/2 - (center.l*center.l+*x**x); ! 16: *y = sqrt(*y); ! 17: if(p->nlat.l<0) ! 18: *y = -*y; ! 19: return(1); ! 20: } ! 21: ! 22: int (*elliptic(l))() ! 23: float l; ! 24: { ! 25: int Xazequidistant(); ! 26: l = fabs(l); ! 27: if(l>89) ! 28: return(0); ! 29: if(l<1) ! 30: return(Xazequidistant); ! 31: deg2rad(l,¢er); ! 32: return(Xelliptic); ! 33: }
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