|
|
researchv8 Dan Cross
#include "map.h"
struct coord center;
Xelliptic(p,x,y)
struct place *p;
float *x,*y;
{
float r1,r2;
r1 = acos(p->nlat.c*(p->wlon.c*center.c
- p->wlon.s*center.s));
r2 = acos(p->nlat.c*(p->wlon.c*center.c
+ p->wlon.s*center.s));
*x = -(r1*r1 - r2*r2)/(4*center.l);
*y = (r1*r1+r2*r2)/2 - (center.l*center.l+*x**x);
*y = sqrt(*y);
if(p->nlat.l<0)
*y = -*y;
return(1);
}
int (*elliptic(l))()
float l;
{
int Xazequidistant();
l = fabs(l);
if(l>89)
return(0);
if(l<1)
return(Xazequidistant);
deg2rad(l,¢er);
return(Xelliptic);
}
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.