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researchv8 Dan Cross
#include "map.h"
Xlaue(place, x, y)
struct place *place;
float *x, *y;
{
float r;
if(place->nlat.l<PI/4+FUZZ)
return(-1);
r = tan(PI-2*place->nlat.l);
if(r>3)
return(-1);
*x = - r * place->wlon.s;
*y = - r * place->wlon.c;
return(1);
}
int (*laue())()
{
return(Xlaue);
}
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