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1.1 ! root 1: .TH PUZZLE 6 "August 20, 1987" ! 2: .UC 4 ! 3: .SH NAME ! 4: puzzle \- X-window V11 15-puzzle game ! 5: .SH SYNOPSIS ! 6: .B puzzle ! 7: [ ! 8: .B geometry ! 9: ] [ ! 10: .B display ! 11: ] [ ! 12: .B size ! 13: ] [ ! 14: .B -s<move-steps> ! 15: ] [ ! 16: .B -p<picture-file> ! 17: ] ! 18: .SH DESCRIPTION ! 19: .I Puzzle ! 20: with no arguments plays a 4x4 15-puzzle. The title bar has two boxes in ! 21: it. Clicking in the left box scrambles the puzzle. Clicking in the right ! 22: box solves the puzzle. Clicking anywhere else in the title bar causes ! 23: puzzle to exit. Clicking in the tiled region moves the empty spot to that ! 24: location if the region you click in is in the same row or column as the ! 25: empty slot. ! 26: ! 27: .PP ! 28: .TP 10 ! 29: .B geometry ! 30: The desired size and location of the puzzle. ! 31: .TP 10 ! 32: .B display ! 33: Name of the display you want the puzzle to run on. ! 34: .TP 10 ! 35: .B size ! 36: The desired size of the puzzle, specified as <width>x<height>. ! 37: The default and minimum size is 4x4. ! 38: .TP ! 39: .B \-s<move-steps> ! 40: Set the number of block moves used to move the empty slot from place ! 41: to place. By adjusting the value of move-steps, you can control the ! 42: speed of the empty slot as it careens around the puzzle. ! 43: -s3 seems to give reasonable animation with no hardware bit mover ! 44: support; you may need a much larger value (like 40-50) if you have ! 45: a hardware bit mover. ! 46: .TP ! 47: .B \-p<picture-file> ! 48: Create a pixmap from picture-file and use it as the puzzle. ! 49: ! 50: .PP ! 51: .SH AUTHORS ! 52: .PD 0 ! 53: .TP ! 54: Don Bennett, HP Labs - Puzzle program & X interface ! 55: .TP ! 56: Jack Palevich, Apple Computer - Picture display code
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