Annotation of researchv9/X11/src/X.V11R1/clients/puzzle/puzzle.man, revision 1.1

1.1     ! root        1: .TH PUZZLE 6 "August 20, 1987"
        !             2: .UC 4
        !             3: .SH NAME
        !             4: puzzle \- X-window V11 15-puzzle game
        !             5: .SH SYNOPSIS
        !             6: .B puzzle
        !             7: [
        !             8: .B geometry
        !             9: ] [
        !            10: .B display
        !            11: ] [
        !            12: .B size
        !            13: ] [
        !            14: .B -s<move-steps>
        !            15: ] [
        !            16: .B -p<picture-file>
        !            17: ]
        !            18: .SH DESCRIPTION
        !            19: .I Puzzle
        !            20: with no arguments plays a 4x4 15-puzzle.  The title bar has two boxes in
        !            21: it.  Clicking in the left box scrambles the puzzle.  Clicking in the right
        !            22: box solves the puzzle.  Clicking anywhere else in the title bar causes
        !            23: puzzle to exit. Clicking in the tiled region moves the empty spot to that
        !            24: location if the region you click in is in the same row or column as the
        !            25: empty slot. 
        !            26: 
        !            27: .PP
        !            28: .TP 10
        !            29: .B geometry
        !            30: The desired size and location of the puzzle.
        !            31: .TP 10
        !            32: .B display
        !            33: Name of the display you want the puzzle to run on.
        !            34: .TP 10
        !            35: .B size
        !            36: The desired size of the puzzle, specified as <width>x<height>.
        !            37: The default and minimum size is 4x4.
        !            38: .TP
        !            39: .B \-s<move-steps>
        !            40: Set the number of block moves used to move the empty slot from place
        !            41: to place. By adjusting the value of move-steps, you can control the 
        !            42: speed of the empty slot as it careens around the puzzle.
        !            43: -s3 seems to give reasonable animation with no hardware bit mover
        !            44: support; you may need a much larger value (like 40-50) if you have
        !            45: a hardware bit mover.
        !            46: .TP
        !            47: .B \-p<picture-file>
        !            48: Create a pixmap from picture-file and use it as the puzzle.
        !            49: 
        !            50: .PP
        !            51: .SH AUTHORS
        !            52: .PD 0
        !            53: .TP
        !            54: Don Bennett,   HP Labs        - Puzzle program & X interface
        !            55: .TP
        !            56: Jack Palevich, Apple Computer - Picture display code

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