Annotation of researchv9/X11/src/X.V11R1/clients/puzzle/puzzle.man, revision 1.1.1.1

1.1       root        1: .TH PUZZLE 6 "August 20, 1987"
                      2: .UC 4
                      3: .SH NAME
                      4: puzzle \- X-window V11 15-puzzle game
                      5: .SH SYNOPSIS
                      6: .B puzzle
                      7: [
                      8: .B geometry
                      9: ] [
                     10: .B display
                     11: ] [
                     12: .B size
                     13: ] [
                     14: .B -s<move-steps>
                     15: ] [
                     16: .B -p<picture-file>
                     17: ]
                     18: .SH DESCRIPTION
                     19: .I Puzzle
                     20: with no arguments plays a 4x4 15-puzzle.  The title bar has two boxes in
                     21: it.  Clicking in the left box scrambles the puzzle.  Clicking in the right
                     22: box solves the puzzle.  Clicking anywhere else in the title bar causes
                     23: puzzle to exit. Clicking in the tiled region moves the empty spot to that
                     24: location if the region you click in is in the same row or column as the
                     25: empty slot. 
                     26: 
                     27: .PP
                     28: .TP 10
                     29: .B geometry
                     30: The desired size and location of the puzzle.
                     31: .TP 10
                     32: .B display
                     33: Name of the display you want the puzzle to run on.
                     34: .TP 10
                     35: .B size
                     36: The desired size of the puzzle, specified as <width>x<height>.
                     37: The default and minimum size is 4x4.
                     38: .TP
                     39: .B \-s<move-steps>
                     40: Set the number of block moves used to move the empty slot from place
                     41: to place. By adjusting the value of move-steps, you can control the 
                     42: speed of the empty slot as it careens around the puzzle.
                     43: -s3 seems to give reasonable animation with no hardware bit mover
                     44: support; you may need a much larger value (like 40-50) if you have
                     45: a hardware bit mover.
                     46: .TP
                     47: .B \-p<picture-file>
                     48: Create a pixmap from picture-file and use it as the puzzle.
                     49: 
                     50: .PP
                     51: .SH AUTHORS
                     52: .PD 0
                     53: .TP
                     54: Don Bennett,   HP Labs        - Puzzle program & X interface
                     55: .TP
                     56: Jack Palevich, Apple Computer - Picture display code

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.