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researchv9-SUN3(old)
.TH PUZZLE 6 "August 20, 1987" .UC 4 .SH NAME puzzle \- X-window V11 15-puzzle game .SH SYNOPSIS .B puzzle [ .B geometry ] [ .B display ] [ .B size ] [ .B -s<move-steps> ] [ .B -p<picture-file> ] .SH DESCRIPTION .I Puzzle with no arguments plays a 4x4 15-puzzle. The title bar has two boxes in it. Clicking in the left box scrambles the puzzle. Clicking in the right box solves the puzzle. Clicking anywhere else in the title bar causes puzzle to exit. Clicking in the tiled region moves the empty spot to that location if the region you click in is in the same row or column as the empty slot. .PP .TP 10 .B geometry The desired size and location of the puzzle. .TP 10 .B display Name of the display you want the puzzle to run on. .TP 10 .B size The desired size of the puzzle, specified as <width>x<height>. The default and minimum size is 4x4. .TP .B \-s<move-steps> Set the number of block moves used to move the empty slot from place to place. By adjusting the value of move-steps, you can control the speed of the empty slot as it careens around the puzzle. -s3 seems to give reasonable animation with no hardware bit mover support; you may need a much larger value (like 40-50) if you have a hardware bit mover. .TP .B \-p<picture-file> Create a pixmap from picture-file and use it as the puzzle. .PP .SH AUTHORS .PD 0 .TP Don Bennett, HP Labs - Puzzle program & X interface .TP Jack Palevich, Apple Computer - Picture display code
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