File:  [Research Unix] / researchv9 / X11 / src / X.V11R1 / lib / Xtk / CommandInt.h
Revision 1.1.1.1 (vendor branch): download - view: text, annotated - select for diffs
Tue Apr 24 17:22:00 2018 UTC (8 years, 1 month ago) by root
Branches: belllabs, MAIN
CVS tags: researchv9-SUN3_old, researchv9-SUN3, HEAD
researchv9-SUN3(old)

/*
* $Header: /var/lib/cvsd/repos/research/researchv9/X11/src/X.V11R1/lib/Xtk/CommandInt.h,v 1.1.1.1 2018/04/24 17:22:00 root Exp $
*/

/*
 * Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
 * 
 *                         All Rights Reserved
 * 
 * Permission to use, copy, modify, and distribute this software and its 
 * documentation for any purpose and without fee is hereby granted, 
 * provided that the above copyright notice appear in all copies and that
 * both that copyright notice and this permission notice appear in 
 * supporting documentation, and that the name of Digital Equipment
 * Corporation not be used in advertising or publicity pertaining to
 * distribution of the software without specific, written prior permission.  
 * 
 * 
 * DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
 * ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
 * DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
 * ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
 * WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
 * ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
 * SOFTWARE.
 */
/*
 *
 *  A few definitions to make Command.c easier to read.
 *   
 */

  /* Yes, this is gross, but the code will be easier to read.
     Trust me.  */
#define ComWx                            cbw->core.x
#define ComWy                            cbw->core.y
#define ComWdepth                        cbw->core.depth
#define ComWwidth                        cbw->core.width
#define ComWheight                       cbw->core.height
#define ComWborder_width                 cbw->core.border_width;
#define ComWbackground                   cbw->core.background_pixel
#define ComWforeground                   cbw->label.foreground
#define ComWfont                         cbw->label.font
#define ComWlabel                        cbw->label.label
#define ComWjustify                      cbw->label.justify
#define ComWinternalWidth                cbw->label.internal_width
#define ComWinternalHeight               cbw->label.internal_height
#define ComWlabelX                       cbw->label.label_x
#define ComWlabelY                       cbw->label.label_y
#define ComWlabelWidth                   cbw->label.label_width
#define ComWlabelHeight                  cbw->label.label_height
#define ComWlabelLen                     cbw->label.label_len
#define ComWnormalGC                     cbw->label.normal_GC
#define ComWgrayGC                       cbw->label.gray_GC
#define ComWgrayPixmap                   cbw->label.gray_pixmap
#define ComWsensitive                 cbw->core.sensitive 
#define ComWdisplaySensitive          cbw->label.display_sensitive
#define ComWcallbackList                 cbw->command.callback_list
#define ComWcallback                     cbw->command.callback
#define ComWclosure                      cbw->command.closure
#define ComWhighlightGC                  cbw->command.highlight_GC
#define ComWinverseGC                    cbw->command.inverse_GC
#define ComWinverseTextGC                cbw->command.inverse_text_GC
#define ComWhighlightThickness           cbw->command.highlight_thickness
#define ComWset                          cbw->command.set
#define ComWhighlighted                  cbw->command.highlighted
#define ComWdisplaySet                   cbw->command.display_set
#define ComWdisplayHighlighted           cbw->command.display_highlighted

#define XtCBField(cbw,field)  cbw->command.field
#define XtLField(cbw,field)   cbw->label.field
#define XtCField(cbw,field)   cbw->core.field


static void Initialize();
static void Realize();
static void Resize();
static void Redisplay();
static Boolean SetValues();
static void Set();
static void Notify();
static void Unset();
static void Highlight();
static void Unhighlight();
static void Unset();
static void Destroy();
static void ClassInitialize();

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