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1.1 ! root 1: /* $Header: miscanfill.h,v 1.1 87/09/11 07:20:22 toddb Exp $ */ ! 2: #ifndef SCANFILLINCLUDED ! 3: #define SCANFILLINCLUDED ! 4: /* ! 5: * scanfill.h ! 6: * ! 7: * Written by Brian Kelleher; Jan 1985 ! 8: * ! 9: * This file contains a few macros to help track ! 10: * the edge of a filled object. The object is assumed ! 11: * to be filled in scanline order, and thus the ! 12: * algorithm used is an extension of Bresenham's line ! 13: * drawing algorithm which assumes that y is always the ! 14: * major axis. ! 15: * Since these pieces of code are the same for any filled shape, ! 16: * it is more convenient to gather the library in one ! 17: * place, but since these pieces of code are also in ! 18: * the inner loops of output primitives, procedure call ! 19: * overhead is out of the question. ! 20: * See the author for a derivation if needed. ! 21: */ ! 22: ! 23: ! 24: /* ! 25: * In scan converting polygons, we want to choose those pixels ! 26: * which are inside the polygon. Thus, we add .5 to the starting ! 27: * x coordinate for both left and right edges. Now we choose the ! 28: * first pixel which is inside the pgon for the left edge and the ! 29: * first pixel which is outside the pgon for the right edge. ! 30: * Draw the left pixel, but not the right. ! 31: * ! 32: * How to add .5 to the starting x coordinate: ! 33: * If the edge is moving to the right, then subtract dy from the ! 34: * error term from the general form of the algorithm. ! 35: * If the edge is moving to the left, then add dy to the error term. ! 36: * ! 37: * The reason for the difference between edges moving to the left ! 38: * and edges moving to the right is simple: If an edge is moving ! 39: * to the right, then we want the algorithm to flip immediately. ! 40: * If it is moving to the left, then we don't want it to flip until ! 41: * we traverse an entire pixel. ! 42: */ ! 43: #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \ ! 44: int dx; /* local storage */ \ ! 45: \ ! 46: /* \ ! 47: * if the edge is horizontal, then it is ignored \ ! 48: * and assumed not to be processed. Otherwise, do this stuff. \ ! 49: */ \ ! 50: if ((dy) != 0) { \ ! 51: xStart = (x1); \ ! 52: dx = (x2) - xStart; \ ! 53: if (dx < 0) { \ ! 54: m = dx / (dy); \ ! 55: m1 = m - 1; \ ! 56: incr1 = -2 * dx + 2 * (dy) * m1; \ ! 57: incr2 = -2 * dx + 2 * (dy) * m; \ ! 58: d = 2 * m * (dy) - 2 * dx - 2 * (dy); \ ! 59: } else { \ ! 60: m = dx / (dy); \ ! 61: m1 = m + 1; \ ! 62: incr1 = 2 * dx - 2 * (dy) * m1; \ ! 63: incr2 = 2 * dx - 2 * (dy) * m; \ ! 64: d = -2 * m * (dy) + 2 * dx; \ ! 65: } \ ! 66: } \ ! 67: } ! 68: ! 69: #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \ ! 70: if (m1 > 0) { \ ! 71: if (d > 0) { \ ! 72: minval += m1; \ ! 73: d += incr1; \ ! 74: } \ ! 75: else { \ ! 76: minval += m; \ ! 77: d += incr2; \ ! 78: } \ ! 79: } else {\ ! 80: if (d >= 0) { \ ! 81: minval += m1; \ ! 82: d += incr1; \ ! 83: } \ ! 84: else { \ ! 85: minval += m; \ ! 86: d += incr2; \ ! 87: } \ ! 88: } \ ! 89: } ! 90: ! 91: ! 92: /* ! 93: * This structure contains all of the information needed ! 94: * to run the bresenham algorithm. ! 95: * The variables may be hardcoded into the declarations ! 96: * instead of using this structure to make use of ! 97: * register declarations. ! 98: */ ! 99: typedef struct { ! 100: int minor; /* minor axis */ ! 101: int d; /* decision variable */ ! 102: int m, m1; /* slope and slope+1 */ ! 103: int incr1, incr2; /* error increments */ ! 104: } BRESINFO; ! 105: ! 106: ! 107: #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \ ! 108: BRESINITPGON(dmaj, min1, min2, bres.minor, bres.d, \ ! 109: bres.m, bres.m1, bres.incr1, bres.incr2) ! 110: ! 111: #define BRESINCRPGONSTRUCT(bres) \ ! 112: BRESINCRPGON(bres.d, bres.minor, bres.m, bres.m1, bres.incr1, bres.incr2) ! 113: ! 114: ! 115: #endif SCANFILLINCLUDED
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