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researchv9-SUN3(old)
/************************************************************
Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts,
and the Massachusetts Institute of Technology, Cambridge, Massachusetts.
All Rights Reserved
Permission to use, copy, modify, and distribute this software and its
documentation for any purpose and without fee is hereby granted,
provided that the above copyright notice appear in all copies and that
both that copyright notice and this permission notice appear in
supporting documentation, and that the names of Digital or MIT not be
used in advertising or publicity pertaining to distribution of the
software without specific, written prior permission.
DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
SOFTWARE.
********************************************************/
/* $Header: /var/lib/cvsd/repos/research/researchv9/X11/src/X.V11R1/server/include/inputstr.h,v 1.1.1.1 2018/04/24 17:22:00 root Exp $ */
#ifndef INPUTSTRUCT_H
#define INPUTSTRUCT_H
#include "input.h"
#include "window.h"
#include "dixstruct.h"
typedef struct _OtherClients {
OtherClientsPtr next;
ClientPtr client; /* which client is slecting on this window */
int resource; /* id for putting into resource manager */
long mask;
} OtherClients;
typedef struct _DeviceIntRec *DeviceIntPtr;
/*
* The following structure gets used for both active and passive grabs. For
* active grabs some of the fields (e.g. modifiers) are not used. However,
* that is not much waste since there are at most 2 active grabs (keyboard
* and pointer) going at once in the server.
*/
#define MasksPerDetailMask 8 /* 256 keycodes and 256 possible
modifier combinations, but only
3 buttons. */
typedef struct _DetailRec { /* Grab details may be bit masks */
int exact;
Mask *pMask;
} DetailRec;
typedef struct _GrabRec {
GrabPtr next; /* for chain of passive grabs */
int resource;
ClientPtr client;
DeviceIntPtr device;
WindowPtr window;
Bool ownerEvents;
Bool keyboardMode, pointerMode;
DetailRec modifiersDetail;
Mask eventMask;
union {
struct {
DetailRec buttonDetail;
WindowPtr confineTo;
CursorPtr cursor;
} ptr;
struct {
DetailRec keyDetail;
} keybd;
} u;
} GrabRec;
typedef struct {
WindowPtr win;
int revert;
TimeStamp time;
} FocusRec, *FocusPtr;
/* states for devices */
#define NOT_GRABBED 0
#define THAWED 1
#define THAWED_BOTH 2 /* not a real state */
#define FREEZE_NEXT_EVENT 3
#define FREEZE_BOTH_NEXT_EVENT 4
#define FROZEN 5 /* any state >= has device frozen */
#define FROZEN_NO_EVENT 5
#define FROZEN_WITH_EVENT 6
typedef struct _DeviceIntRec {
DeviceRec public;
TimeStamp grabTime;
Bool startup; /* true if needs to be turned on at
server intialization time */
DeviceProc deviceProc; /* proc(DevicePtr, DEVICE_??). It is
used to initialize, turn on, or
turn off the device */
Bool inited; /* TRUE if INIT returns Success */
GrabPtr grab; /* the grabber - used by DIX */
struct {
Bool frozen;
int state;
GrabPtr other; /* if other grab has this frozen */
xEvent event; /* saved to be replayed */
} sync;
BYTE down[DOWN_LENGTH];
union {
struct {
/* here we store a bitmask for each key of the modifiers it sets */
CARD8 modifierMap[MAP_LENGTH];
KeybdCtrl ctrl;
void (*BellProc) ();
void (*CtrlProc) ();
FocusRec focus;
Bool passiveGrab;
} keybd;
struct {
PtrCtrl ctrl;
void (*CtrlProc) ();
int (*GetMotionProc) ();
Bool autoReleaseGrab; /* any button delivery */
BYTE map[MAP_LENGTH];
int mapLength; /* valid entries in the map */
} ptr;
struct {
FocusRec focus;
BYTE map[MAP_LENGTH];
int mapLength; /* valid entries in the map */
} other;
} u;
} DeviceIntRec;
typedef struct {
int numMotionEvents;
int numDevices;
int arraySize;
DeviceIntPtr *devices; /* all the devices (including below) */
DeviceIntPtr keyboard; /* the main one for the server */
DeviceIntPtr pointer;
} InputInfo;
/* for keeping the events for devices grabbed synchronously */
typedef struct _QdEvent *QdEventPtr;
typedef struct _QdEvent {
QdEventPtr forw;
QdEventPtr back;
DeviceIntPtr device;
xEvent event;
} QdEventRec;
#endif /* INPUTSTRUCT_H */
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