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1.1 ! root 1: .text ! 2: .def addr; .val addr; .scl 2; .type 0144; .endef ! 3: .globl addr ! 4: .align 8 ! 5: addr: ! 6: MOVW 0(%ap),%r2 # get pointer to bitmap ! 7: ARSH3 &5,4(%ap),%r0 # p.x >> 5 ! 8: ARSH3 &5,8(%r2),%r1 # dm->rect.origin.x >> 5 ! 9: SUBW2 %r1,%r0 # (p.x >> 5) - (dm->rect.origin.x >> 5) ! 10: SUBH3 10(%r2),6(%ap),%r1 # p.y - dm->rect.origin.y -> r1 ! 11: MULW2 {uword}4(%r2),%r1 # above * dm->width ! 12: ADDW2 %r1,%r0 # add word offsets for x and y ! 13: ALSW3 &2,%r0,%r0 # mult by 4 to get offset in bytes -> r0 ! 14: ADDW2 0(%r2),%r0 # add Bitmap.base to offset -> r0 ! 15: RET ! 16: .def addr; .val .; .scl -1; .endef
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