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1.1 ! root 1: #include <jerq.h> ! 2: extern Point Jtransform(); ! 3: jeldisc(p,a,b,f) ! 4: Point p; ! 5: int a, b, f; ! 6: { ! 7: eldisc(&display, transform(p), ! 8: muldiv(a, Drect.corner.x-Drect.origin.x, XMAX), ! 9: muldiv(b, Drect.corner.y-Drect.origin.y, YMAX), ! 10: f); ! 11: }
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