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1.1 root 1: #include <jerq.h>
2: extern Point Jtransform();
3: jeldisc(p,a,b,f)
4: Point p;
5: int a, b, f;
6: {
7: eldisc(&display, transform(p),
8: muldiv(a, Drect.corner.x-Drect.origin.x, XMAX),
9: muldiv(b, Drect.corner.y-Drect.origin.y, YMAX),
10: f);
11: }
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