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1.1 root 1: #include <jerq.h>
2: rectXrect(r, s)
3: Rectangle r, s;
4: {
5: #define c corner
6: #define o origin
7: return(r.o.x<s.c.x && s.o.x<r.c.x && r.o.y<s.c.y && s.o.y<r.c.y);
8: }
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