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1.1 ! root 1: #include <jerq.h> ! 2: ! 3: static Texture32 ones={ ! 4: 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, ! 5: 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, ! 6: 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, ! 7: 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, ! 8: 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, ! 9: 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, ! 10: 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, ! 11: 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, ! 12: }; ! 13: rectf(bp, rec, f) ! 14: Bitmap *bp; ! 15: Rectangle rec; ! 16: { ! 17: texture32(bp, rec, &ones, f); ! 18: }
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