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1.1 root 1: #include <jerq.h>
2:
3: screenswap(bp, rect, screenrect)
4: register Bitmap *bp;
5: Rectangle rect;
6: Rectangle screenrect;
7: {
8: bitblt(&display, screenrect, bp, rect.origin, F_XOR);
9: bitblt(bp, rect, &display, screenrect.origin, F_XOR);
10: bitblt(&display, screenrect, bp, rect.origin, F_XOR);
11: }
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