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1.1 ! root 1: #include <jerq.h> ! 2: ! 3: texture(b, r, t, c) ! 4: Bitmap *b; ! 5: Rectangle r; ! 6: Texture *t; ! 7: Code c; ! 8: { ! 9: Texture32 local; ! 10: register short *dest=(short *)&local; ! 11: register short *ssrc=(short *)t; ! 12: register int i; ! 13: ! 14: i=16; ! 15: do{ ! 16: *dest= *ssrc; ! 17: *(dest+1)= *ssrc; ! 18: *((int *)(dest+32))= *((int *)dest); ! 19: ssrc++; ! 20: dest+=2; ! 21: }while(--i>0); ! 22: texture32(b, r, &local, c); ! 23: }
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