|
|
1.1 root 1: #include <jerq.h>
2:
3: texture(b, r, t, c)
4: Bitmap *b;
5: Rectangle r;
6: Texture *t;
7: Code c;
8: {
9: Texture32 local;
10: register short *dest=(short *)&local;
11: register short *ssrc=(short *)t;
12: register int i;
13:
14: i=16;
15: do{
16: *dest= *ssrc;
17: *(dest+1)= *ssrc;
18: *((int *)(dest+32))= *((int *)dest);
19: ssrc++;
20: dest+=2;
21: }while(--i>0);
22: texture32(b, r, &local, c);
23: }
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.