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researchv9-SUN3(old)
#include <jerq.h>
texture(b, r, t, c)
Bitmap *b;
Rectangle r;
Texture *t;
Code c;
{
Texture32 local;
register short *dest=(short *)&local;
register short *ssrc=(short *)t;
register int i;
i=16;
do{
*dest= *ssrc;
*(dest+1)= *ssrc;
*((int *)(dest+32))= *((int *)dest);
ssrc++;
dest+=2;
}while(--i>0);
texture32(b, r, &local, c);
}
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