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1.1 root 1: #include <jerq.h>
2: #include "layer.h"
3: /*ARGSUSED*/
4: static void
5: Ltexture(l, r, db, fp, o)
6: Layer *l;
7: Rectangle r;
8: Bitmap *db;
9: register struct{
10: Word *map;
11: Code f;
12: }*fp;
13: Obscured *o;
14: {
15: texture(db, r, fp->map, fp->f);
16: }
17: ltexture(l, r, map, f)
18: Layer *l;
19: Rectangle r;
20: Word *map;
21: Code f;
22: {
23: layerop(l, Ltexture, r, map, f);
24: }
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