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1.1 root 1: L=libmlayer.a
2: CC=3cc
3: INCL=/usr/dud/include
4: DCAN=dcan
5: SOURCE=dellayer.c downback.c mlbitblt.c lblt.c lpoint.c lrectf.c \
6: lsegment.c ltexture.c newlayer.c upfront.c lbox.c mlayerop.c setvis.c
7: OBJ= dellayer.o downback.o mlbitblt.o lblt.o lpoint.o lrectf.o \
8: lsegment.o ltexture.o newlayer.o upfront.o lbox.o mlayerop.o setvis.o
9: CFLAGS=-J
10:
11: $L: $(OBJ)
12: 3ar uv $L $^
13:
14: lint:
15: lint $(SOURCE)
16:
17: print:
18: @pr layer.h $(SOURCE)
19:
20: pp:
21: pp -tLayer -kjerq layer.h $(SOURCE) | $(DCAN)
22:
23: newlayer.a: $(OBJ)
24: 3ar cr layer.a `mlorder $(OBJ) | tsort`
25:
26: clean:
27: rm -f core *.o
28:
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