|
|
researchv9-SUN3(old)
#include <jerq.h>
#include <font.h>
#include "menu.h"
static Bitmap disp = { (Word *)0x700000, 25, 0, 0, XMAX, YMAX };
static int spacing;
static int charwidth;
static Font *font;
#define scale(x, inmin, inmax, outmin, outmax)\
(outmin + muldiv(x-inmin,outmax-outmin,inmax-inmin))
#define bound(x, low, high) min(high, max( low, x ))
#define DISPLAY 16
#define DELTA 6
#define BARWIDTH 18
#define MAXDEPTH 16 /* don't use too much stack */
#define ARROWIDTH 20
static Texture tarrow =
{
0x0000, 0x0000, 0x0080, 0x00C0, 0x00C0, 0x00E0, 0x00F8, 0xFFFE,
0xFFFE, 0x00F8, 0x00E0, 0x00C0, 0x00C0, 0x0080, 0x0000, 0x0000,
};
static NMitem *
tablegen(i, table)
NMitem *table;
{
return &table[i];
}
static char fill[64];
NMitem *
mhit(m, but, depth)
register NMenu *m;
{
register int width, mwidth, i, j, top, newtop, hit, newhit;
register int items, lines, length, w, x;
Point p, q, savep, baro, barc;
Rectangle sr, tr, mr; /* scroll, text, menu */
Rectangle rside, rhit;
register Bitmap *b;
register char *from, *to;
Bitmap *bhelp = 0, *arrow;
NMitem *(*generator)(), *mi, *table, *ret = 0;
int dohfn;
#ifdef MUX
font = (!P||!P->defaultfont)? &defont:
P->defaultfont;
#else
font = &defont;
#endif MUX
#define sro sr.origin
#define src sr.corner
#define tro tr.origin
#define trc tr.corner
#define mro mr.origin
#define mrc mr.corner
spacing = font->height;
charwidth = font->info['n'].width;
generator = (table=m->item) ? tablegen : m->generator;
arrow = balloc(Rect(0, 0, 16, 16));
texture(arrow, arrow->rect, &tarrow, F_STORE);
p = mouse.xy;
w = x = length = 0;
for(items = 0; (mi=(*generator)(items, table))->text; ++items) {
register int s = strlen (mi->text);
length = max(length, s);
if (mi->next) {
w = max (w, s);
} else
x = max (x, s);
}
if(items == 0)
return(ret);
width = length*charwidth+10;
w *= charwidth;
x *= charwidth;
if (x <= w)
mwidth = w + ARROWIDTH;
else if (x >= w + 2*ARROWIDTH)
mwidth = x;
else
mwidth = w + ARROWIDTH + (x - w) / 2;
mwidth += 10;
sro.x = sro.y = src.x = tro.x = mro.x = mro.y = 0;
if(items <= DISPLAY)
lines = items;
else{
lines = DISPLAY;
tro.x = src.x = BARWIDTH;
sro.x = sro.y = 1;
}
#define ASCEND 2
tro.y = ASCEND;
mrc = trc = add(tro, Pt(mwidth, min(items, lines)*spacing));
src.y = mrc.y-1;
newtop = bound(m->prevtop, 0, items-lines);
p.y -= bound(m->prevhit, 0, lines-1)*spacing+spacing/2;
p.x = bound(p.x-(src.x+mwidth/2), 0, XMAX-mrc.x);
p.y = bound(p.y, 0, YMAX-mrc.y);
sr = raddp(sr, p);
tr = raddp(tr, p);
mr = raddp(mr, p);
rside = mr;
rside.origin.x = rside.corner.x-20;
b = balloc(mr);
cursinhibit();
if(b)
bitblt(&disp, mr, b, mro, F_STORE);
rectf(&disp, mr, F_OR);
cursallow();
PaintMenu:
cursinhibit();
rectf(&disp, inset(mr, 1), F_CLR);
cursallow();
top = newtop;
if(items > DISPLAY){
baro.y = scale(top, 0, items, sro.y, src.y);
baro.x = sr.origin.x;
barc.y = scale(top+DISPLAY, 0, items, sro.y, src.y);
barc.x = sr.corner.x;
rectf(&disp, Rpt(baro,barc), F_XOR);
}
for(p=tro, i=top; i < min(top+lines, items); ++i){
q = p;
mi = generator(i, table);
from = mi->text;
for(to = &fill[0]; *from; ++from)
if(*from & 0x80)
for(j=length-(strlen(from+1)+(to-&fill[0])); j-->0;)
*to++ = *from & 0x7F;
else
*to++ = *from;
*to = '\0';
q.x += (width-jstrwidth(fill))/2;
string(font, fill, &disp, q, F_XOR);
if(mi->next)
bitblt(arrow, arrow->rect, &disp, Pt(trc.x-18, p.y-2), F_OR);
p.y += spacing;
}
savep = mouse.xy;
mi = 0;
for(newhit = hit = -1; button(but); nap(2)){
p = mouse.xy;
if(depth && ((p.x < mro.x) || button(5-but)))
{
ret = 0;
break;
}
if(ptinrect(p, sr)){
if(ptinrect(savep,tr)){
p.y = (baro.y+barc.y)/2;
cursset(p);
}
newtop = scale(p.y, sro.y, src.y, 0, items);
newtop = bound(newtop-DISPLAY/2, 0, items-DISPLAY);
if(newtop != top)
/* ->->-> */ goto PaintMenu;
}else if(ptinrect(savep,sr)){
register dx, dy;
if(abs(dx = p.x-savep.x) < DELTA)
dx = 0;
if(abs(dy = p.y-savep.y) < DELTA)
dy = 0;
if(abs(dy) >= abs(dx))
dx = 0;
else
dy = 0;
cursset(p = add(savep, Pt(dx,dy)));
}
savep = p;
newhit = -1;
if(ptinrect(p, tr)){
newhit = bound((p.y-tro.y)/spacing, 0, lines-1);
if(newhit!=hit && hit>=0
&& abs(tro.y+spacing*newhit+spacing/2-p.y) > spacing/3)
newhit = hit;
rhit = tr;
rhit.origin.y += newhit*spacing-ASCEND/2;
rhit.corner.y = rhit.origin.y + spacing;
}
if(newhit == -1)
ret = 0, dohfn = 0;
else
ret = mi = (*generator)(top+newhit, table), dohfn = 1;
if(newhit == hit)
{
if((newhit != -1) && (bhelp == 0) && button1() && mi->help)
helpon(mi->help, rhit, &bhelp);
else if(bhelp && !button1())
helpoff(&bhelp);
}
else
{
flip(tr, hit);
helpoff(&bhelp);
flip(tr, newhit);
hit = newhit;
if((newhit != -1) && button1() && mi->help)
helpon(mi->help, rhit, &bhelp);
}
if((newhit != -1) && ptinrect(p, rside))
{
if(mi->dfn) (*mi->dfn)(mi);
if(mi->next && (depth <= MAXDEPTH))
ret = mhit(mi->next, but, depth+1), dohfn = 0;
if(mi->bfn) (*mi->bfn)(mi);
}
if(newhit==0 && top>0){
newtop = top-1;
p.y += spacing;
cursset(p);
/* ->->-> */ goto PaintMenu;
}
if(newhit==DISPLAY-1 && top<items-lines){
newtop = top+1;
p.y -= spacing;
cursset(p);
/* ->->-> */ goto PaintMenu;
}
}
if(bhelp)
helpoff(&bhelp);
if(b){
cursinhibit();
screenswap(b, b->rect, b->rect);
cursallow();
bfree(b);
}
if(hit>=0){
m->prevhit = hit;
m->prevtop = top;
if(ret && ret->hfn && dohfn) (*ret->hfn)(mi);
}
return(ret);
}
static
flip(r,n)
Rectangle r;
{
if(n<0)
return;
++r.origin.x;
r.corner.y = (r.origin.y += spacing*n-1) + spacing;
--r.corner.x;
rectf(&disp, r, F_XOR);
}
static
helpon(msg, r, bhelp)
char *msg;
Rectangle r;
Bitmap **bhelp;
{
register Bitmap *b;
register w;
w = strwidth(font, msg)+10;
if(r.corner.x+w < XMAX)
{
r.origin.x = r.corner.x;
r.corner.x += w;
}
else
{
r.corner.x = r.origin.x;
r.origin.x -= w;
}
if(*bhelp = b = balloc(r = inset(r, -1)))
{
rectf(b, r, F_OR);
rectf(b, inset(r, 1), F_XOR);
string(font, msg, b, add(b->rect.origin, Pt(5, 1)), F_XOR);
screenswap(b, b->rect, b->rect);
}
}
static
helpoff(bhelp)
Bitmap **bhelp;
{
Bitmap *bh;
if(bh = *bhelp)
{
screenswap(bh, bh->rect, bh->rect);
bfree(bh);
*bhelp = 0;
}
}
NMitem *
hmenuhit(m, but)
NMenu *m;
{
return(mhit(m, but, 0));
}
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.