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1.1 ! root 1: #include "samterm.h" ! 2: ! 3: Texture bullseye={ ! 4: 0x07E0, 0x1FF8, 0x399C, 0x63C6, 0x6FF6, 0xCDB3, 0xD99B, 0xFFFF, ! 5: 0xFFFF, 0xD99B, 0xCDB3, 0x6FF6, 0x63C6, 0x399C, 0x1FF8, 0x07E0, ! 6: }; ! 7: Texture coffeecup={ ! 8: 0x0100, 0x00E0, 0x0010, 0x03E0, 0x0400, 0x0FE0, 0x123C, 0x1FE2, ! 9: 0x101A, 0x101A, 0x1002, 0x103C, 0x1810, 0x6FEC, 0x4004, 0x3FF8, ! 10: }; ! 11: Texture sweep={ ! 12: 0x43FF, 0xE001, 0x7001, 0x3801, 0x1D01, 0x0F01, 0x8701, 0x8F01, ! 13: 0x8001, 0x8001, 0x8001, 0x8001, 0x8001, 0x8001, 0x8001, 0xFFFF, ! 14: }; ! 15: Texture deadmouse={ ! 16: 0x0000, 0x0114, 0xA208, 0x4100, 0x0000, 0x0008, 0x0004, 0x0082, ! 17: 0x0441, 0xFFE1, 0x5FF1, 0x3FFE, 0x17F0, 0x03E0, 0x0000, 0x0000, ! 18: }; ! 19: Texture darkgrey={ ! 20: 0xDDDD, 0x7777, 0xDDDD, 0x7777, 0xDDDD, 0x7777, 0xDDDD, 0x7777, ! 21: 0xDDDD, 0x7777, 0xDDDD, 0x7777, 0xDDDD, 0x7777, 0xDDDD, 0x7777, ! 22: }; ! 23: Texture lockarrow={ ! 24: 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0FC0, 0x0FC0, ! 25: 0x03C0, 0x07C0, 0x0EC0, 0x1CC0, 0x3800, 0x7000, 0xE0DB, 0xC0DB, ! 26: };
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