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1.1 root 1: #include "samterm.h"
2:
3: Texture bullseye={
4: 0x07E0, 0x1FF8, 0x399C, 0x63C6, 0x6FF6, 0xCDB3, 0xD99B, 0xFFFF,
5: 0xFFFF, 0xD99B, 0xCDB3, 0x6FF6, 0x63C6, 0x399C, 0x1FF8, 0x07E0,
6: };
7: Texture coffeecup={
8: 0x0100, 0x00E0, 0x0010, 0x03E0, 0x0400, 0x0FE0, 0x123C, 0x1FE2,
9: 0x101A, 0x101A, 0x1002, 0x103C, 0x1810, 0x6FEC, 0x4004, 0x3FF8,
10: };
11: Texture sweep={
12: 0x43FF, 0xE001, 0x7001, 0x3801, 0x1D01, 0x0F01, 0x8701, 0x8F01,
13: 0x8001, 0x8001, 0x8001, 0x8001, 0x8001, 0x8001, 0x8001, 0xFFFF,
14: };
15: Texture deadmouse={
16: 0x0000, 0x0114, 0xA208, 0x4100, 0x0000, 0x0008, 0x0004, 0x0082,
17: 0x0441, 0xFFE1, 0x5FF1, 0x3FFE, 0x17F0, 0x03E0, 0x0000, 0x0000,
18: };
19: Texture darkgrey={
20: 0xDDDD, 0x7777, 0xDDDD, 0x7777, 0xDDDD, 0x7777, 0xDDDD, 0x7777,
21: 0xDDDD, 0x7777, 0xDDDD, 0x7777, 0xDDDD, 0x7777, 0xDDDD, 0x7777,
22: };
23: Texture lockarrow={
24: 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0FC0, 0x0FC0,
25: 0x03C0, 0x07C0, 0x0EC0, 0x1CC0, 0x3800, 0x7000, 0xE0DB, 0xC0DB,
26: };
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.