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1.1 root 1: #include "frame.h"
2:
3: select(f) /* when called, button1 is down and we own mouse */
4: register Frame *f;
5: {
6: Posn p0, p1, q;
7: Point pt0, pt1, qt;
8: selectp(f, F_XOR);
9: p0=p1=charofpt(f, mouse.xy);
10: pt0=ptofchar(f, p0);
11: pt1=ptofchar(f, p1);
12: selectf(f, pt0, pt1, F_XOR);
13: do{
14: q=charofpt(f, mouse.xy);
15: if(p1!=q){
16: if(p0==p1)
17: selectf(f, pt0, pt1, F_XOR);
18: qt=ptofchar(f, q);
19: if(p1<q)
20: selectf(f, pt1, qt, F_XOR);
21: else
22: selectf(f, qt, pt1, F_XOR);
23: p1=q, pt1=qt;
24: if(p0==p1)
25: selectf(f, pt0, pt1, F_XOR);
26: }
27: }while(button1());
28: if(p0<p1)
29: f->p0=p0, f->p1=p1;
30: else
31: f->p0=p1, f->p1=p0;
32: }
33: /* it is assumed p0<=p1 and both were generated by ptofchar() */
34: selectf(f, p0, p1, c)
35: register Frame *f;
36: Point p0, p1;
37: Code c;
38: {
39: int n;
40: Point q0, q1;
41: p0.x--, p1.x--;
42: q0=p0, q1=p1;
43: q0.y+=f->font->height, q1.y+=f->font->height;
44: n=(p1.y-p0.y)/f->font->height;
45: if(f->b==0)
46: panic("selectf b==0");
47: if(p0.y==f->r.corner.y)
48: return;
49: if(n==0){
50: if(p0.x==p1.x)
51: q1.x++;
52: rectf(B, Rpt(p0, q1), c);
53: }else{
54: rectf(B, Rect(p0.x, p0.y, f->r.corner.x, q0.y), c);
55: if(n>1)
56: rectf(B, Rect(f->r.origin.x, q0.y, f->r.corner.x, p1.y), c);
57: rectf(B, Rect(f->r.origin.x, p1.y, q1.x, q1.y), c);
58: }
59: }
60: selectp(f, c)
61: register Frame *f;
62: Code c;
63: {
64: Point pt0, pt1;
65: pt0=ptofchar(f, f->p0);
66: pt1=f->p0==f->p1? pt0 : ptofchar(f, f->p1);
67: selectf(f, pt0, pt1, c);
68: }
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