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1.1 ! root 1: #include <jerq.h> ! 2: ! 3: static short deadmouse_bits[] = { ! 4: 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0x0082, 0x0441, ! 5: 0xFFE1, 0x5FF1, 0x3FFE, 0x17F0, 0x03E0, 0x0000, 0x0000, 0x0000, ! 6: }; ! 7: Cursor deadmouse; ! 8: ! 9: static short menu3_bits[] = { ! 10: 0xFFC0, 0x8040, 0x8040, 0x8040, 0xFFC0, 0xFFC0, 0xFE00, 0xFEF0, ! 11: 0x80E0, 0x80F0, 0x80B8, 0xFE1C, 0x800E, 0x8047, 0x8042, 0xFFC0, ! 12: }; ! 13: Cursor menu3; ! 14: ! 15: static short skull_bits[] = { ! 16: 0x0000, 0x0000, 0x0000, 0xC003, 0xE7E7, 0x3FFC, 0x0FF0, 0x0DB0, ! 17: 0x07E0, 0x0660, 0x37EC, 0xE427, 0xC3C3, 0x0000, 0x0000, 0x0000, ! 18: }; ! 19: Cursor skull; ! 20: ! 21: static short target_bits[] = { ! 22: 0x07E0, 0x1FF8, 0x399C, 0x63C6, 0x6FF6, 0xCDB3, 0xD99B, 0xFFFF, ! 23: 0xFFFF, 0xD99B, 0xCDB3, 0x6FF6, 0x63C6, 0x399C, 0x1FF8, 0x07E0, ! 24: }; ! 25: Cursor target; ! 26: ! 27: initobjs() ! 28: { ! 29: deadmouse = ToCursor(deadmouse_bits, deadmouse_bits, 7, 7); ! 30: menu3 = ToCursor(menu3_bits, menu3_bits, 7, 7); ! 31: skull = ToCursor(skull_bits, skull_bits, 7, 7); ! 32: target = ToCursor(target_bits, target_bits, 7, 7); ! 33: }
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