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1.1 root 1: #include <jerq.h>
2:
3: static short deadmouse_bits[] = {
4: 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0x0082, 0x0441,
5: 0xFFE1, 0x5FF1, 0x3FFE, 0x17F0, 0x03E0, 0x0000, 0x0000, 0x0000,
6: };
7: Cursor deadmouse;
8:
9: static short menu3_bits[] = {
10: 0xFFC0, 0x8040, 0x8040, 0x8040, 0xFFC0, 0xFFC0, 0xFE00, 0xFEF0,
11: 0x80E0, 0x80F0, 0x80B8, 0xFE1C, 0x800E, 0x8047, 0x8042, 0xFFC0,
12: };
13: Cursor menu3;
14:
15: static short skull_bits[] = {
16: 0x0000, 0x0000, 0x0000, 0xC003, 0xE7E7, 0x3FFC, 0x0FF0, 0x0DB0,
17: 0x07E0, 0x0660, 0x37EC, 0xE427, 0xC3C3, 0x0000, 0x0000, 0x0000,
18: };
19: Cursor skull;
20:
21: static short target_bits[] = {
22: 0x07E0, 0x1FF8, 0x399C, 0x63C6, 0x6FF6, 0xCDB3, 0xD99B, 0xFFFF,
23: 0xFFFF, 0xD99B, 0xCDB3, 0x6FF6, 0x63C6, 0x399C, 0x1FF8, 0x07E0,
24: };
25: Cursor target;
26:
27: initobjs()
28: {
29: deadmouse = ToCursor(deadmouse_bits, deadmouse_bits, 7, 7);
30: menu3 = ToCursor(menu3_bits, menu3_bits, 7, 7);
31: skull = ToCursor(skull_bits, skull_bits, 7, 7);
32: target = ToCursor(target_bits, target_bits, 7, 7);
33: }
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