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1.1 root 1: #include "cip.h"
2:
3: short carrot_bits[] = {
4: 0x0410, 0x0410, 0x0220, 0x0220, 0x0140, 0x0140, 0x0080, 0x0080,
5: 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000};
6: Cursor carrot;
7:
8: short crossHairs_bits[] = {
9: 0x0100, 0x0100, 0x0100, 0x0100,
10: 0x0100, 0x0100, 0x0000, 0xFC7E,
11: 0x0000, 0x0100, 0x0100, 0x0100,
12: 0x0100, 0x0100, 0x0100, 0x0000,
13: };
14: Cursor crossHairs;
15:
16: short grid_bits[] = {0x8080,0,0,0,0,0,0,0,0x8080,0,0,0,0,0,0,0};
17: Texture grid;
18:
19: short prompt_bits[] = {
20: 0x0000, 0x0000, 0x07E0, 0x7FFF, 0xFFFF, 0xFFFF, 0x8AE3, 0xBAEF,
21: 0x9AE7, 0xBAEF, 0xBA23, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000
22: };
23: Cursor prompt;
24:
25: short hourglass_bits[] = {
26: 0x1FF0, 0x1FF0, 0x0820, 0x0820, 0x0820, 0x0C60, 0x06C0, 0x0100,
27: 0x0100, 0x06C0, 0x0C60, 0x0820, 0x0820, 0x0820, 0x1FF0, 0x1FF0
28: };
29: Cursor hourglass;
30:
31: short plain_bits[16];
32: Texture plain;
33:
34: short rvplain_bits[] = {
35: 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF,
36: 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF,
37: 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF,
38: 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF
39: };
40: Texture rvplain;
41:
42: short pointsize_bits[] = {
43: 0x07E0, 0x1FF8, 0x3FFC, 0x7FFE, 0x7FFE, 0xE187, 0xEDB7, 0xEDBF,
44: 0xE18F, 0xEFF7, 0xEFF7, 0x6F86, 0x7FFE, 0x3FFC, 0x1FF8, 0x07E0
45: };
46: Cursor pointsize;
47:
48: short candle_bits[] = {
49: 0xFEFF, 0xFEFF, 0xFC7F, 0xF83F, 0xFC7F, 0xFFFF, 0xF83F, 0xF83F,
50: 0xF83F, 0xF83F, 0xF83F, 0xF83F, 0xF821, 0xF82D, 0x8001, 0xFFFF
51: };
52: Cursor candle;
53:
54: short rusure_bits[] = {
55: 0X0000, 0X0EA0, 0X0AA0, 0X08A0,
56: 0X08A0, 0X08E0, 0X0000, 0X0000,
57: 0XEAEE, 0X8AAA, 0XEA8E, 0X2A88,
58: 0XEE8E, 0X0000, 0X0000, 0X0000,
59: };
60: Cursor rusure;
61:
62: initcursors()
63: {
64: carrot = ToCursor(carrot_bits, carrot_bits, 7, 7);
65: crossHairs = ToCursor(crossHairs_bits, crossHairs_bits, 7, 7);
66: prompt = ToCursor(prompt_bits, prompt_bits, 7, 7);
67: hourglass = ToCursor(hourglass_bits, hourglass_bits, 7, 7);
68: pointsize = ToCursor(pointsize_bits, pointsize_bits, 7, 7);
69: candle = ToCursor(candle_bits, candle_bits, 7, 7);
70: rusure = ToCursor(rusure_bits, rusure_bits, 7, 7);
71: grid = ToTexture(grid_bits);
72: plain = ToTexture(plain_bits);
73: rvplain = ToTexture(rvplain_bits);
74: }
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