Annotation of researchv9/jtools/src/demo/asteroids/PLAY_ME, revision 1.1.1.1

1.1       root        1: Welcome to nastyroids, the fun game for filling the hours spent
                      2: waiting for compiles, test runs, troffs, prints, and so forth.
                      3: 
                      4: You, the hero, are the little pointy thing in the middle.
                      5: The enemy are those jaggedies floating about.  If one of them
                      6: floats too close to you, you will be smashed.  You may be able to
                      7: avoid this fate and acquire valuable Points by using the controls.
                      8: The middle button shoots tiny but deadly projectiles at the horrid
                      9: jaggedies.  When you hit a giant jaggedy you get a whole point,
                     10: and the giant jaggedy splits into two middling jaggedies.  If you
                     11: hit a middling jaggedy, you get two points, and the jaggedy splits
                     12: into two tiny jaggedies.  Hitting a tiny jaggedy destroys it,
                     13: and gets you five points.
                     14: 
                     15: While you hold the left button down, the pointy you will rotate left.
                     16: While you hold the right button down, the pointy you will rotate right.
                     17: Should you hold both of these buttons down, a tiny motivator thrusts you
                     18: in the direction you are pointing.
                     19: 
                     20: Artificial aids are available should life become too hectic.
                     21: Pushing the `c' key turns on the stupid yet powerful battle computer
                     22: and lights the `C' status panel.
                     23: The stupid yet powerful battle computer decides which jaggedies will
                     24: run into you, and tries to kill them.  Pushing the `s' key turns on
                     25: the incredibly powerful screens, and lights the `S' status panel.
                     26: Whenever the screens sense a nearby threat, they destroy it.
                     27: This is very protective, but costs six points.  Pushing the `r'
                     28: key turns off the artificial aids, and clears the status panels.
                     29: You can still use the controls while the aids are on, but the
                     30: stupid aids will take over if they sense danger, correctly or not.
                     31: The stupid artificial aids don't work well unless the little pointy
                     32: thing is at rest.

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