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1.1 ! root 1: #include "univ.h" ! 2: static short Danger_bits[] = { ! 3: 0x0180, 0x0240, 0x0420, 0x0990, 0x1188, 0x2184, 0x4182, 0x8181, ! 4: 0x8181, 0x4182, 0x2004, 0x1188, 0x0990, 0x0420, 0x0240, 0x0180 }; ! 5: static short Bullseye_bits[] = { ! 6: 0x07E0, 0x1FF8, 0x399C, 0x63C6, 0x6FF6, 0xCDB3, 0xD99B, 0xFFFF, ! 7: 0xFFFF, 0xD99B, 0xCDB3, 0x6FF6, 0x63C6, 0x399C, 0x1FF8, 0x07E0 }; ! 8: static short NoMemory_bits[] = { ! 9: 0x2238, 0x2244, 0x3244, 0x2A44, 0x2644, 0x2244, 0x2238, 0x0000, ! 10: 0x8BD1, 0xDA1B, 0xAA15, 0xAB95, 0x8A11, 0x8A11, 0x8BD1, 0x0000 }; ! 11: static short Coffee_bits[] = { ! 12: 0x0000, 0x0380, 0x0400, 0x03E0, 0x0010, 0x07E0, 0x1FFC, 0x1002, ! 13: 0x101A, 0x101A, 0x1002, 0x103C, 0x1810, 0x0FE0, 0x0000, 0x3FFC }; ! 14: static short HostBusy_bits[] = { ! 15: 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0FC0, 0x0FC0, ! 16: 0x03C0, 0x07C0, 0x0EC0, 0x1CC0, 0x3800, 0x7000, 0xE0DB, 0xC0DB }; ! 17: static short NoGCMemory_bits[] = { ! 18: 0x1C38, 0x2244, 0x2040, 0x2E40, 0x2240, 0x2244, 0x1C38, 0x0000, ! 19: 0x8BD1, 0xDA1B, 0xAA15, 0x8B91, 0x8A11, 0x8A11, 0x8BD1, 0x0000 }; ! 20: static short Arrow_bits[] = { ! 21: 0x0040, 0x0060, 0xFFF0, 0xFFF8, ! 22: 0xFFFC, 0xFFFC, 0xFFF8, 0xFFF0, ! 23: 0x0060, 0x0040, 0x0000, 0x0000, ! 24: 0x0000, 0x0000, 0x0000, 0x0000, ! 25: }; ! 26: static short Grey_bits[]={ ! 27: 0xAAAA, 0xAAAA, 0xAAAA, 0xAAAA, 0xAAAA, 0xAAAA, 0xAAAA, 0xAAAA, ! 28: 0xAAAA, 0xAAAA, 0xAAAA, 0xAAAA, 0xAAAA, 0xAAAA, 0xAAAA, 0xAAAA, ! 29: }; ! 30: ! 31: Cursor Danger, Bullseye, NoMemory, Coffee, HostBusy, NoGCMemory; ! 32: Cursor *Pcursor; ! 33: Texture Arrow; ! 34: Texture Grey; ! 35: ! 36: initcursors() ! 37: { ! 38: Danger = ToCursor(Danger_bits, Danger_bits, 7, 7); ! 39: Bullseye = ToCursor(Bullseye_bits, Bullseye_bits, 7, 7); ! 40: NoMemory = ToCursor(NoMemory_bits, NoMemory_bits, 7, 7); ! 41: Coffee = ToCursor(Coffee_bits, Coffee_bits, 7, 7); ! 42: NoGCMemory = ToCursor(NoGCMemory_bits, NoGCMemory_bits, 7, 7); ! 43: HostBusy = ToCursor(HostBusy_bits, HostBusy_bits, 7, 7); ! 44: Arrow = ToTexture(Arrow_bits); ! 45: Grey = ToTexture(Grey_bits); ! 46: }
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