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1.1 root 1: #include "univ.h"
2: static short Danger_bits[] = {
3: 0x0180, 0x0240, 0x0420, 0x0990, 0x1188, 0x2184, 0x4182, 0x8181,
4: 0x8181, 0x4182, 0x2004, 0x1188, 0x0990, 0x0420, 0x0240, 0x0180 };
5: static short Bullseye_bits[] = {
6: 0x07E0, 0x1FF8, 0x399C, 0x63C6, 0x6FF6, 0xCDB3, 0xD99B, 0xFFFF,
7: 0xFFFF, 0xD99B, 0xCDB3, 0x6FF6, 0x63C6, 0x399C, 0x1FF8, 0x07E0 };
8: static short NoMemory_bits[] = {
9: 0x2238, 0x2244, 0x3244, 0x2A44, 0x2644, 0x2244, 0x2238, 0x0000,
10: 0x8BD1, 0xDA1B, 0xAA15, 0xAB95, 0x8A11, 0x8A11, 0x8BD1, 0x0000 };
11: static short Coffee_bits[] = {
12: 0x0000, 0x0380, 0x0400, 0x03E0, 0x0010, 0x07E0, 0x1FFC, 0x1002,
13: 0x101A, 0x101A, 0x1002, 0x103C, 0x1810, 0x0FE0, 0x0000, 0x3FFC };
14: static short HostBusy_bits[] = {
15: 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0FC0, 0x0FC0,
16: 0x03C0, 0x07C0, 0x0EC0, 0x1CC0, 0x3800, 0x7000, 0xE0DB, 0xC0DB };
17: static short NoGCMemory_bits[] = {
18: 0x1C38, 0x2244, 0x2040, 0x2E40, 0x2240, 0x2244, 0x1C38, 0x0000,
19: 0x8BD1, 0xDA1B, 0xAA15, 0x8B91, 0x8A11, 0x8A11, 0x8BD1, 0x0000 };
20: static short Arrow_bits[] = {
21: 0x0040, 0x0060, 0xFFF0, 0xFFF8,
22: 0xFFFC, 0xFFFC, 0xFFF8, 0xFFF0,
23: 0x0060, 0x0040, 0x0000, 0x0000,
24: 0x0000, 0x0000, 0x0000, 0x0000,
25: };
26: static short Grey_bits[]={
27: 0xAAAA, 0xAAAA, 0xAAAA, 0xAAAA, 0xAAAA, 0xAAAA, 0xAAAA, 0xAAAA,
28: 0xAAAA, 0xAAAA, 0xAAAA, 0xAAAA, 0xAAAA, 0xAAAA, 0xAAAA, 0xAAAA,
29: };
30:
31: Cursor Danger, Bullseye, NoMemory, Coffee, HostBusy, NoGCMemory;
32: Cursor *Pcursor;
33: Texture Arrow;
34: Texture Grey;
35:
36: initcursors()
37: {
38: Danger = ToCursor(Danger_bits, Danger_bits, 7, 7);
39: Bullseye = ToCursor(Bullseye_bits, Bullseye_bits, 7, 7);
40: NoMemory = ToCursor(NoMemory_bits, NoMemory_bits, 7, 7);
41: Coffee = ToCursor(Coffee_bits, Coffee_bits, 7, 7);
42: NoGCMemory = ToCursor(NoGCMemory_bits, NoGCMemory_bits, 7, 7);
43: HostBusy = ToCursor(HostBusy_bits, HostBusy_bits, 7, 7);
44: Arrow = ToTexture(Arrow_bits);
45: Grey = ToTexture(Grey_bits);
46: }
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