|
|
researchv9-SUN3(old)
#include "univ.h"
#define scale( x, inmin, inmax, outmin, outmax )\
( outmin + muldiv(x-inmin,outmax-outmin,inmax-inmin) )
#define bound( x, low, high ) ( min( high, max( low, x ) ) )
#define SPACING fontheight(&defont)
#define DISPLAY 13
#define CHARWIDTH fontwidth(&defont)
#define DELTA 6
#define BARWIDTH 18
int MenuNest;
Entry *EntryGen(i, s)
register Script *s;
{
register Entry *e;
for( ; s; s = s->more ){
CIndex = s->cindex;
if( i < s->items )
return (s->generator)(i);
i -= s->items;
}
return 0;
}
Limits(s)
register Script *s;
{
register i, l;
register Entry *e;
s->items = s->width = 0;
for( i = 0; e = (s->generator)(i); ++i ){
++s->items;
l = strlen(e->text);
if( l > s->width ) s->width = l;
}
}
Entry *ScriptHit(sh, but, rl)
register Script *sh;
RectList *rl;
{
register int width, i, j, top, newtop, hit, newhit, items, lines, charswide;
Point p, q, savep, baro, barc;
Rectangle sr, tr, mr; /* scroll, text, menu */
register Bitmap *b;
register char *s, *from, *to, fill[64];
register Script *m;
register Entry *e;
RectList lrl, *l;
#define sro sr.origin
#define src sr.corner
#define tro tr.origin
#define trc tr.corner
#define mro mr.origin
#define mrc mr.corner
charswide = items = 0;
for( m = sh; m; m = m->more ){
CIndex = m->cindex;
m->items = m->width = 0;
if( m->limits )
m->limits(m);
else
Limits(m);
items += m->items;
if( m->width > charswide ){
charswide = m->width;
if( charswide >= sizeof(fill) )
charswide = sizeof(fill) - 1;
}
}
p = mouse.xy;
if( items == 0 ) return 0;
width = charswide*CHARWIDTH+10;
sro.x = sro.y = src.x = tro.x = mro.x = mro.y = 0;
if( items <= DISPLAY ) lines = items;
else {
lines = DISPLAY;
tro.x = src.x = BARWIDTH;
sro.x = sro.y = 1;
}
#define ASCEND 2
tro.y = ASCEND;
mrc = trc = add(tro, Pt(width,min(items,lines)*SPACING) );
src.y = mrc.y-1;
newtop = bound(sh->prevtop, 0, items-lines );
p.y -= bound(sh->prevhit, 0, lines-1)*SPACING+SPACING/2;
p.x = bound(p.x-(src.x+width/2), 0, display.rect.corner.x-mrc.x);
p.y = bound(p.y, 0, display.rect.corner.y-mrc.y);
sr = raddp(sr,p);
tr = raddp(tr, p);
mr = raddp(mr, p);
b = balloc(mr);
if( b ) bitblt(&display, mr, b, mro, F_STORE);
rectf( &display, mr, F_STORE );
PaintMenu:
rectf( &display, inset(mr,1), F_CLR );
top = newtop;
if( items > DISPLAY ){
baro.y = scale(top, 0, items, sro.y, src.y);
baro.x = sr.origin.x;
barc.y = scale(top+DISPLAY, 0, items, sro.y, src.y);
barc.x = sr.corner.x;
rectf(&display, Rpt(baro,barc), F_XOR);
}
for( p = tro, i = top; i < min(top+lines,items); ++i ){
q = p;
e = EntryGen(i, sh);
from = e->text;
for( to = &fill[0]; *from; ++from ){
if( *from & 0x80 )
for(j=charswide-(strlen(from+1)+(to-&fill[0])); j-->0;)
*to++ = *from & 0x7F;
else
*to++ = *from;
}
if( e->script ){
static Bitmap *bb;
Point qq;
qq.y = q.y+1;
qq.x = q.x+width-15;
if( !bb ){
bb = balloc(Rect(0,0,15,15));
assert(bb);
texture(bb, bb->rect, &Arrow, F_STORE);
}
bitblt(bb, bb->rect, &display, qq, F_XOR);
}
*to = '\0';
q.x += ( width-strwidth(&defont, fill) )/2;
string( &defont, fill, &display, q, F_XOR );
p.y += SPACING;
}
savep = mouse.xy;
newhit = hit = -1;
e = 0;
for( ; button(but); jnap(2) ){
p = mouse.xy;
if( ptinrect(p, sr) ){
if( ptinrect(savep,tr) ){
p.y = (baro.y+barc.y)/2;
cursset( p );
}
newtop = scale( p.y, sro.y, src.y, 0, items );
newtop = bound( newtop-DISPLAY/2, 0, items-DISPLAY );
if( newtop != top )
goto PaintMenu;
}
savep = p;
newhit = -1;
if( ptinrect(p, tr) ){
newhit = bound((p.y-tro.y)/SPACING, 0, lines-1);
if( hit >= 0
&& abs(tro.y+SPACING*newhit+SPACING/2-p.y) > SPACING/3 )
newhit = hit;
}
if( newhit != hit ){
flip(tr, hit);
flip(tr, hit = newhit);
e = hit>=0 ? EntryGen(hit+top, sh) : 0;
}
if( !ptinrect(p, mr) ){
assert(!e);
for( l = rl; l; l = l->more )
if( ptinrect(p, *l->rp) )
goto Done;
}
if(newhit==0 && top>0){
newtop = top-1;
p.y += SPACING;
cursset(p);
goto PaintMenu;
}
if(newhit==DISPLAY-1 && top<items-lines){
newtop = top+1;
p.y -= SPACING;
cursset(p);
goto PaintMenu;
}
if( e && e->script
&& p.x > trc.x-CHARWIDTH ){
p.x = trc.x;
cursset(p);
lrl.rp = &mr;
lrl.more = rl;
++MenuNest;
e = ScriptHit(e->script, but, &lrl);
--MenuNest;
if( e ) goto Done;
goto PaintMenu;
}
}
Done:
if( b ){
bitblt(b, b->rect, &display, b->rect.origin, F_STORE);
bfree(b);
}
jerqsync();
sh->prevhit = hit;
sh->prevtop = top;
return e;
}
static flip(r,n)
Rectangle r;
{
if( n<0 ) return;
++r.origin.x;
r.corner.y = (r.origin.y += SPACING*n-1) + SPACING;
--r.corner.x;
rectf( &display, r, F_XOR );
}
This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.