Annotation of researchv9/jtools/src/sam/x11/icons.c, revision 1.1.1.1

1.1       root        1: #include "samterm.h"
                      2: 
                      3: short bullseye_bits[]={
                      4:        0x07E0, 0x1FF8, 0x399C, 0x63C6, 0x6FF6, 0xCDB3, 0xD99B, 0xFFFF,
                      5:        0xFFFF, 0xD99B, 0xCDB3, 0x6FF6, 0x63C6, 0x399C, 0x1FF8, 0x07E0,
                      6: };
                      7: short coffeecup_bits[]={
                      8:        0x0100, 0x00E0, 0x0010, 0x03E0, 0x0400, 0x0FE0, 0x123C, 0x1FE2,
                      9:        0x101A, 0x101A, 0x1002, 0x103C, 0x1810, 0x6FEC, 0x4004, 0x3FF8,
                     10: };
                     11: short sweep_bits[]={
                     12:        0x43FF, 0xE001, 0x7001, 0x3801, 0x1D01, 0x0F01, 0x8701, 0x8F01,
                     13:        0x8001, 0x8001, 0x8001, 0x8001, 0x8001, 0x8001, 0x8001, 0xFFFF,
                     14: };
                     15: short deadmouse_bits[]={
                     16:        0x0000, 0x0114, 0xA208, 0x4100, 0x0000, 0x0008, 0x0004, 0x0082,
                     17:        0x0441, 0xFFE1, 0x5FF1, 0x3FFE, 0x17F0, 0x03E0, 0x0000, 0x0000,
                     18: };
                     19: short lockarrow_bits[]={
                     20:        0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0FC0, 0x0FC0,
                     21:        0x03C0, 0x07C0, 0x0EC0, 0x1CC0, 0x3800, 0x7000, 0xE0DB, 0xC0DB,
                     22: };
                     23: short darkgrey_bits[]={
                     24:        0xDDDD, 0x7777, 0xDDDD, 0x7777, 0xDDDD, 0x7777, 0xDDDD, 0x7777,
                     25:        0xDDDD, 0x7777, 0xDDDD, 0x7777, 0xDDDD, 0x7777, 0xDDDD, 0x7777,
                     26: };
                     27: 
                     28: Cursor *cursor,bullseye,coffeecup,sweep,deadmouse,lockarrow;
                     29: Texture darkgrey;
                     30: 
                     31: initcursors()
                     32: {
                     33:        darkgrey = ToTexture(darkgrey_bits);
                     34:        bullseye = ToCursor(bullseye_bits, bullseye_bits, 7, 7);
                     35:        coffeecup = ToCursor(coffeecup_bits, coffeecup_bits, 7, 7);
                     36:        sweep = ToCursor(sweep_bits, sweep_bits, 7, 7);
                     37:        deadmouse = ToCursor(deadmouse_bits, deadmouse_bits, 7, 7);
                     38:        lockarrow = ToCursor(lockarrow_bits, lockarrow_bits, 0, 0);
                     39:        cursor= &normalcursor;
                     40: }

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