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researchv9-SUN3(old)
#include "samterm.h"
short bullseye_bits[]={
0x07E0, 0x1FF8, 0x399C, 0x63C6, 0x6FF6, 0xCDB3, 0xD99B, 0xFFFF,
0xFFFF, 0xD99B, 0xCDB3, 0x6FF6, 0x63C6, 0x399C, 0x1FF8, 0x07E0,
};
short coffeecup_bits[]={
0x0100, 0x00E0, 0x0010, 0x03E0, 0x0400, 0x0FE0, 0x123C, 0x1FE2,
0x101A, 0x101A, 0x1002, 0x103C, 0x1810, 0x6FEC, 0x4004, 0x3FF8,
};
short sweep_bits[]={
0x43FF, 0xE001, 0x7001, 0x3801, 0x1D01, 0x0F01, 0x8701, 0x8F01,
0x8001, 0x8001, 0x8001, 0x8001, 0x8001, 0x8001, 0x8001, 0xFFFF,
};
short deadmouse_bits[]={
0x0000, 0x0114, 0xA208, 0x4100, 0x0000, 0x0008, 0x0004, 0x0082,
0x0441, 0xFFE1, 0x5FF1, 0x3FFE, 0x17F0, 0x03E0, 0x0000, 0x0000,
};
short lockarrow_bits[]={
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0FC0, 0x0FC0,
0x03C0, 0x07C0, 0x0EC0, 0x1CC0, 0x3800, 0x7000, 0xE0DB, 0xC0DB,
};
short darkgrey_bits[]={
0xDDDD, 0x7777, 0xDDDD, 0x7777, 0xDDDD, 0x7777, 0xDDDD, 0x7777,
0xDDDD, 0x7777, 0xDDDD, 0x7777, 0xDDDD, 0x7777, 0xDDDD, 0x7777,
};
Cursor *cursor,bullseye,coffeecup,sweep,deadmouse,lockarrow;
Texture darkgrey;
initcursors()
{
darkgrey = ToTexture(darkgrey_bits);
bullseye = ToCursor(bullseye_bits, bullseye_bits, 7, 7);
coffeecup = ToCursor(coffeecup_bits, coffeecup_bits, 7, 7);
sweep = ToCursor(sweep_bits, sweep_bits, 7, 7);
deadmouse = ToCursor(deadmouse_bits, deadmouse_bits, 7, 7);
lockarrow = ToCursor(lockarrow_bits, lockarrow_bits, 0, 0);
cursor= &normalcursor;
}
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