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1.1 ! root 1: #include "frame.h" ! 2: ! 3: Sselect(f) /* when called, button1 is down and we own mouse */ ! 4: register Frame *f; ! 5: { ! 6: Posn p0, p1, q; ! 7: Point pt0, pt1, qt; ! 8: selectp(f, F_XOR); ! 9: p0=p1=charofpt(f, mouse.xy); ! 10: pt0=ptofchar(f, p0); ! 11: pt1=ptofchar(f, p1); ! 12: selectf(f, pt0, pt1, F_XOR); ! 13: do{ ! 14: q=charofpt(f, mouse.xy); ! 15: if(p1!=q){ ! 16: if(p0==p1) ! 17: selectf(f, pt0, pt1, F_XOR); ! 18: qt=ptofchar(f, q); ! 19: if(p1<q) ! 20: selectf(f, pt1, qt, F_XOR); ! 21: else ! 22: selectf(f, qt, pt1, F_XOR); ! 23: p1=q, pt1=qt; ! 24: if(p0==p1) ! 25: selectf(f, pt0, pt1, F_XOR); ! 26: } ! 27: jnap(2); ! 28: }while(button1()); ! 29: if(p0<p1) ! 30: f->p0=p0, f->p1=p1; ! 31: else ! 32: f->p0=p1, f->p1=p0; ! 33: } ! 34: /* it is assumed p0<=p1 and both were generated by ptofchar() */ ! 35: selectf(f, p0, p1, c) ! 36: register Frame *f; ! 37: Point p0, p1; ! 38: Code c; ! 39: { ! 40: int n; ! 41: Point q0, q1; ! 42: p0.x--, p1.x--; ! 43: q0=p0, q1=p1; ! 44: q0.y+=fheight(f->font), q1.y+=fheight(f->font); ! 45: n=(p1.y-p0.y)/fheight(f->font); ! 46: if(f->b==0) ! 47: panic("selectf b==0"); ! 48: if(p0.y==f->r.corner.y) ! 49: return; ! 50: if(n==0){ ! 51: if(p0.x==p1.x) ! 52: q1.x++; ! 53: rectf(B, Rpt(p0, q1), c); ! 54: }else{ ! 55: rectf(B, Rect(p0.x, p0.y, f->r.corner.x, q0.y), c); ! 56: if(n>1) ! 57: rectf(B, Rect(f->r.origin.x, q0.y, f->r.corner.x, p1.y), c); ! 58: rectf(B, Rect(f->r.origin.x, p1.y, q1.x, q1.y), c); ! 59: } ! 60: } ! 61: selectp(f, c) ! 62: register Frame *f; ! 63: Code c; ! 64: { ! 65: Point pt0, pt1; ! 66: pt0=ptofchar(f, f->p0); ! 67: pt1=f->p0==f->p1? pt0 : ptofchar(f, f->p1); ! 68: selectf(f, pt0, pt1, c); ! 69: }
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