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1.1 root 1: #include "frame.h"
2:
3: Sselect(f) /* when called, button1 is down and we own mouse */
4: register Frame *f;
5: {
6: Posn p0, p1, q;
7: Point pt0, pt1, qt;
8: selectp(f, F_XOR);
9: p0=p1=charofpt(f, mouse.xy);
10: pt0=ptofchar(f, p0);
11: pt1=ptofchar(f, p1);
12: selectf(f, pt0, pt1, F_XOR);
13: do{
14: q=charofpt(f, mouse.xy);
15: if(p1!=q){
16: if(p0==p1)
17: selectf(f, pt0, pt1, F_XOR);
18: qt=ptofchar(f, q);
19: if(p1<q)
20: selectf(f, pt1, qt, F_XOR);
21: else
22: selectf(f, qt, pt1, F_XOR);
23: p1=q, pt1=qt;
24: if(p0==p1)
25: selectf(f, pt0, pt1, F_XOR);
26: }
27: jnap(2);
28: }while(button1());
29: if(p0<p1)
30: f->p0=p0, f->p1=p1;
31: else
32: f->p0=p1, f->p1=p0;
33: }
34: /* it is assumed p0<=p1 and both were generated by ptofchar() */
35: selectf(f, p0, p1, c)
36: register Frame *f;
37: Point p0, p1;
38: Code c;
39: {
40: int n;
41: Point q0, q1;
42: p0.x--, p1.x--;
43: q0=p0, q1=p1;
44: q0.y+=fheight(f->font), q1.y+=fheight(f->font);
45: n=(p1.y-p0.y)/fheight(f->font);
46: if(f->b==0)
47: panic("selectf b==0");
48: if(p0.y==f->r.corner.y)
49: return;
50: if(n==0){
51: if(p0.x==p1.x)
52: q1.x++;
53: rectf(B, Rpt(p0, q1), c);
54: }else{
55: rectf(B, Rect(p0.x, p0.y, f->r.corner.x, q0.y), c);
56: if(n>1)
57: rectf(B, Rect(f->r.origin.x, q0.y, f->r.corner.x, p1.y), c);
58: rectf(B, Rect(f->r.origin.x, p1.y, q1.x, q1.y), c);
59: }
60: }
61: selectp(f, c)
62: register Frame *f;
63: Code c;
64: {
65: Point pt0, pt1;
66: pt0=ptofchar(f, f->p0);
67: pt1=f->p0==f->p1? pt0 : ptofchar(f, f->p1);
68: selectf(f, pt0, pt1, c);
69: }
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