Annotation of sbbs/include/mozilla/js/jsnum.h, revision 1.1

1.1     ! root        1: /* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
        !             2:  *
        !             3:  * ***** BEGIN LICENSE BLOCK *****
        !             4:  * Version: MPL 1.1/GPL 2.0/LGPL 2.1
        !             5:  *
        !             6:  * The contents of this file are subject to the Mozilla Public License Version
        !             7:  * 1.1 (the "License"); you may not use this file except in compliance with
        !             8:  * the License. You may obtain a copy of the License at
        !             9:  * http://www.mozilla.org/MPL/
        !            10:  *
        !            11:  * Software distributed under the License is distributed on an "AS IS" basis,
        !            12:  * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
        !            13:  * for the specific language governing rights and limitations under the
        !            14:  * License.
        !            15:  *
        !            16:  * The Original Code is Mozilla Communicator client code, released
        !            17:  * March 31, 1998.
        !            18:  *
        !            19:  * The Initial Developer of the Original Code is
        !            20:  * Netscape Communications Corporation.
        !            21:  * Portions created by the Initial Developer are Copyright (C) 1998
        !            22:  * the Initial Developer. All Rights Reserved.
        !            23:  *
        !            24:  * Contributor(s):
        !            25:  *
        !            26:  * Alternatively, the contents of this file may be used under the terms of
        !            27:  * either of the GNU General Public License Version 2 or later (the "GPL"),
        !            28:  * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
        !            29:  * in which case the provisions of the GPL or the LGPL are applicable instead
        !            30:  * of those above. If you wish to allow use of your version of this file only
        !            31:  * under the terms of either the GPL or the LGPL, and not to allow others to
        !            32:  * use your version of this file under the terms of the MPL, indicate your
        !            33:  * decision by deleting the provisions above and replace them with the notice
        !            34:  * and other provisions required by the GPL or the LGPL. If you do not delete
        !            35:  * the provisions above, a recipient may use your version of this file under
        !            36:  * the terms of any one of the MPL, the GPL or the LGPL.
        !            37:  *
        !            38:  * ***** END LICENSE BLOCK ***** */
        !            39: 
        !            40: #ifndef jsnum_h___
        !            41: #define jsnum_h___
        !            42: /*
        !            43:  * JS number (IEEE double) interface.
        !            44:  *
        !            45:  * JS numbers are optimistically stored in the top 31 bits of 32-bit integers,
        !            46:  * but floating point literals, results that overflow 31 bits, and division and
        !            47:  * modulus operands and results require a 64-bit IEEE double.  These are GC'ed
        !            48:  * and pointed to by 32-bit jsvals on the stack and in object properties.
        !            49:  *
        !            50:  * When a JS number is treated as an object (followed by . or []), the runtime
        !            51:  * wraps it with a JSObject whose valueOf method returns the unwrapped number.
        !            52:  */
        !            53: 
        !            54: JS_BEGIN_EXTERN_C
        !            55: 
        !            56: /*
        !            57:  * Stefan Hanske <[email protected]> reports:
        !            58:  *  ARM is a little endian architecture but 64 bit double words are stored
        !            59:  * differently: the 32 bit words are in little endian byte order, the two words
        !            60:  * are stored in big endian`s way.
        !            61:  */
        !            62: 
        !            63: #if defined(__arm) || defined(__arm32__) || defined(__arm26__) || defined(__arm__)
        !            64: #define CPU_IS_ARM
        !            65: #endif
        !            66: 
        !            67: typedef union jsdpun {
        !            68:     struct {
        !            69: #if defined(IS_LITTLE_ENDIAN) && !defined(CPU_IS_ARM)
        !            70:        uint32 lo, hi;
        !            71: #else
        !            72:        uint32 hi, lo;
        !            73: #endif
        !            74:     } s;
        !            75:     jsdouble d;
        !            76: } jsdpun;
        !            77: 
        !            78: #if (__GNUC__ == 2 && __GNUC_MINOR__ > 95) || __GNUC__ > 2
        !            79: /*
        !            80:  * This version of the macros is safe for the alias optimizations that gcc
        !            81:  * does, but uses gcc-specific extensions.
        !            82:  */
        !            83: 
        !            84: #define JSDOUBLE_HI32(x) (__extension__ ({ jsdpun u; u.d = (x); u.s.hi; }))
        !            85: #define JSDOUBLE_LO32(x) (__extension__ ({ jsdpun u; u.d = (x); u.s.lo; }))
        !            86: #define JSDOUBLE_SET_HI32(x, y) \
        !            87:     (__extension__ ({ jsdpun u; u.d = (x); u.s.hi = (y); (x) = u.d; }))
        !            88: #define JSDOUBLE_SET_LO32(x, y) \
        !            89:     (__extension__ ({ jsdpun u; u.d = (x); u.s.lo = (y); (x) = u.d; }))
        !            90: 
        !            91: #else /* not or old GNUC */
        !            92: 
        !            93: /*
        !            94:  * We don't know of any non-gcc compilers that perform alias optimization,
        !            95:  * so this code should work.
        !            96:  */
        !            97: 
        !            98: #if defined(IS_LITTLE_ENDIAN) && !defined(CPU_IS_ARM)
        !            99: #define JSDOUBLE_HI32(x)        (((uint32 *)&(x))[1])
        !           100: #define JSDOUBLE_LO32(x)        (((uint32 *)&(x))[0])
        !           101: #else
        !           102: #define JSDOUBLE_HI32(x)        (((uint32 *)&(x))[0])
        !           103: #define JSDOUBLE_LO32(x)        (((uint32 *)&(x))[1])
        !           104: #endif
        !           105: 
        !           106: #define JSDOUBLE_SET_HI32(x, y) (JSDOUBLE_HI32(x)=(y))
        !           107: #define JSDOUBLE_SET_LO32(x, y) (JSDOUBLE_LO32(x)=(y))
        !           108: 
        !           109: #endif /* not or old GNUC */
        !           110: 
        !           111: #define JSDOUBLE_HI32_SIGNBIT   0x80000000
        !           112: #define JSDOUBLE_HI32_EXPMASK   0x7ff00000
        !           113: #define JSDOUBLE_HI32_MANTMASK  0x000fffff
        !           114: 
        !           115: #define JSDOUBLE_IS_NaN(x)                                                    \
        !           116:     ((JSDOUBLE_HI32(x) & JSDOUBLE_HI32_EXPMASK) == JSDOUBLE_HI32_EXPMASK &&   \
        !           117:      (JSDOUBLE_LO32(x) || (JSDOUBLE_HI32(x) & JSDOUBLE_HI32_MANTMASK)))
        !           118: 
        !           119: #define JSDOUBLE_IS_INFINITE(x)                                               \
        !           120:     ((JSDOUBLE_HI32(x) & ~JSDOUBLE_HI32_SIGNBIT) == JSDOUBLE_HI32_EXPMASK &&  \
        !           121:      !JSDOUBLE_LO32(x))
        !           122: 
        !           123: #define JSDOUBLE_IS_FINITE(x)                                                 \
        !           124:     ((JSDOUBLE_HI32(x) & JSDOUBLE_HI32_EXPMASK) != JSDOUBLE_HI32_EXPMASK)
        !           125: 
        !           126: #define JSDOUBLE_IS_NEGZERO(d)  (JSDOUBLE_HI32(d) == JSDOUBLE_HI32_SIGNBIT && \
        !           127:                                 JSDOUBLE_LO32(d) == 0)
        !           128: 
        !           129: /*
        !           130:  * JSDOUBLE_IS_INT first checks that d is neither NaN nor infinite, to avoid
        !           131:  * raising SIGFPE on platforms such as Alpha Linux, then (only if the cast is
        !           132:  * safe) leaves i as (jsint)d.  This also avoid anomalous NaN floating point
        !           133:  * comparisons under MSVC.
        !           134:  */
        !           135: #define JSDOUBLE_IS_INT(d, i) (JSDOUBLE_IS_FINITE(d)                          \
        !           136:                                && !JSDOUBLE_IS_NEGZERO(d)                     \
        !           137:                               && ((d) == (i = (jsint)(d))))
        !           138: 
        !           139: /* Initialize number constants and runtime state for the first context. */
        !           140: extern JSBool
        !           141: js_InitRuntimeNumberState(JSContext *cx);
        !           142: 
        !           143: extern void
        !           144: js_FinishRuntimeNumberState(JSContext *cx);
        !           145: 
        !           146: /* Initialize the Number class, returning its prototype object. */
        !           147: extern JSObject *
        !           148: js_InitNumberClass(JSContext *cx, JSObject *obj);
        !           149: 
        !           150: /*
        !           151:  * String constants for global function names, used in jsapi.c and jsnum.c.
        !           152:  */
        !           153: extern const char js_Infinity_str[];
        !           154: extern const char js_NaN_str[];
        !           155: extern const char js_isNaN_str[];
        !           156: extern const char js_isFinite_str[];
        !           157: extern const char js_parseFloat_str[];
        !           158: extern const char js_parseInt_str[];
        !           159: 
        !           160: /* GC-allocate a new JS number. */
        !           161: extern jsdouble *
        !           162: js_NewDouble(JSContext *cx, jsdouble d);
        !           163: 
        !           164: extern void
        !           165: js_FinalizeDouble(JSContext *cx, jsdouble *dp);
        !           166: 
        !           167: extern JSBool
        !           168: js_NewDoubleValue(JSContext *cx, jsdouble d, jsval *rval);
        !           169: 
        !           170: extern JSBool
        !           171: js_NewNumberValue(JSContext *cx, jsdouble d, jsval *rval);
        !           172: 
        !           173: /* Construct a Number instance that wraps around d. */
        !           174: extern JSObject *
        !           175: js_NumberToObject(JSContext *cx, jsdouble d);
        !           176: 
        !           177: /* Convert a number to a GC'ed string. */
        !           178: extern JSString *
        !           179: js_NumberToString(JSContext *cx, jsdouble d);
        !           180: 
        !           181: /*
        !           182:  * Convert a value to a number, returning false after reporting any error,
        !           183:  * otherwise returning true with *dp set.
        !           184:  */
        !           185: extern JSBool
        !           186: js_ValueToNumber(JSContext *cx, jsval v, jsdouble *dp);
        !           187: 
        !           188: /*
        !           189:  * Convert a value or a double to an int32, according to the ECMA rules
        !           190:  * for ToInt32.
        !           191:  */
        !           192: extern JSBool
        !           193: js_ValueToECMAInt32(JSContext *cx, jsval v, int32 *ip);
        !           194: 
        !           195: extern JSBool
        !           196: js_DoubleToECMAInt32(JSContext *cx, jsdouble d, int32 *ip);
        !           197: 
        !           198: /*
        !           199:  * Convert a value or a double to a uint32, according to the ECMA rules
        !           200:  * for ToUint32.
        !           201:  */
        !           202: extern JSBool
        !           203: js_ValueToECMAUint32(JSContext *cx, jsval v, uint32 *ip);
        !           204: 
        !           205: extern JSBool
        !           206: js_DoubleToECMAUint32(JSContext *cx, jsdouble d, uint32 *ip);
        !           207: 
        !           208: /*
        !           209:  * Convert a value to a number, then to an int32 if it fits by rounding to
        !           210:  * nearest; but failing with an error report if the double is out of range
        !           211:  * or unordered.
        !           212:  */
        !           213: extern JSBool
        !           214: js_ValueToInt32(JSContext *cx, jsval v, int32 *ip);
        !           215: 
        !           216: /*
        !           217:  * Convert a value to a number, then to a uint16 according to the ECMA rules
        !           218:  * for ToUint16.
        !           219:  */
        !           220: extern JSBool
        !           221: js_ValueToUint16(JSContext *cx, jsval v, uint16 *ip);
        !           222: 
        !           223: /*
        !           224:  * Convert a jsdouble to an integral number, stored in a jsdouble.
        !           225:  * If d is NaN, return 0.  If d is an infinity, return it without conversion.
        !           226:  */
        !           227: extern jsdouble
        !           228: js_DoubleToInteger(jsdouble d);
        !           229: 
        !           230: /*
        !           231:  * Similar to strtod except that it replaces overflows with infinities of the
        !           232:  * correct sign, and underflows with zeros of the correct sign.  Guaranteed to
        !           233:  * return the closest double number to the given input in dp.
        !           234:  *
        !           235:  * Also allows inputs of the form [+|-]Infinity, which produce an infinity of
        !           236:  * the appropriate sign.  The case of the "Infinity" string must match exactly.
        !           237:  * If the string does not contain a number, set *ep to s and return 0.0 in dp.
        !           238:  * Return false if out of memory.
        !           239:  */
        !           240: extern JSBool
        !           241: js_strtod(JSContext *cx, const jschar *s, const jschar **ep, jsdouble *dp);
        !           242: 
        !           243: /*
        !           244:  * Similar to strtol except that it handles integers of arbitrary size.
        !           245:  * Guaranteed to return the closest double number to the given input when radix
        !           246:  * is 10 or a power of 2.  Callers may see round-off errors for very large
        !           247:  * numbers of a different radix than 10 or a power of 2.
        !           248:  *
        !           249:  * If the string does not contain a number, set *ep to s and return 0.0 in dp.
        !           250:  * Return false if out of memory.
        !           251:  */
        !           252: extern JSBool
        !           253: js_strtointeger(JSContext *cx, const jschar *s, const jschar **ep, jsint radix, jsdouble *dp);
        !           254: 
        !           255: JS_END_EXTERN_C
        !           256: 
        !           257: #endif /* jsnum_h___ */

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