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1.1 ! root 1: /* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- ! 2: * ! 3: * ***** BEGIN LICENSE BLOCK ***** ! 4: * Version: MPL 1.1/GPL 2.0/LGPL 2.1 ! 5: * ! 6: * The contents of this file are subject to the Mozilla Public License Version ! 7: * 1.1 (the "License"); you may not use this file except in compliance with ! 8: * the License. You may obtain a copy of the License at ! 9: * http://www.mozilla.org/MPL/ ! 10: * ! 11: * Software distributed under the License is distributed on an "AS IS" basis, ! 12: * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License ! 13: * for the specific language governing rights and limitations under the ! 14: * License. ! 15: * ! 16: * The Original Code is Mozilla Communicator client code, released ! 17: * March 31, 1998. ! 18: * ! 19: * The Initial Developer of the Original Code is ! 20: * Netscape Communications Corporation. ! 21: * Portions created by the Initial Developer are Copyright (C) 1998 ! 22: * the Initial Developer. All Rights Reserved. ! 23: * ! 24: * Contributor(s): ! 25: * ! 26: * Alternatively, the contents of this file may be used under the terms of ! 27: * either of the GNU General Public License Version 2 or later (the "GPL"), ! 28: * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), ! 29: * in which case the provisions of the GPL or the LGPL are applicable instead ! 30: * of those above. If you wish to allow use of your version of this file only ! 31: * under the terms of either the GPL or the LGPL, and not to allow others to ! 32: * use your version of this file under the terms of the MPL, indicate your ! 33: * decision by deleting the provisions above and replace them with the notice ! 34: * and other provisions required by the GPL or the LGPL. If you do not delete ! 35: * the provisions above, a recipient may use your version of this file under ! 36: * the terms of any one of the MPL, the GPL or the LGPL. ! 37: * ! 38: * ***** END LICENSE BLOCK ***** */ ! 39: ! 40: #ifndef jsnum_h___ ! 41: #define jsnum_h___ ! 42: /* ! 43: * JS number (IEEE double) interface. ! 44: * ! 45: * JS numbers are optimistically stored in the top 31 bits of 32-bit integers, ! 46: * but floating point literals, results that overflow 31 bits, and division and ! 47: * modulus operands and results require a 64-bit IEEE double. These are GC'ed ! 48: * and pointed to by 32-bit jsvals on the stack and in object properties. ! 49: * ! 50: * When a JS number is treated as an object (followed by . or []), the runtime ! 51: * wraps it with a JSObject whose valueOf method returns the unwrapped number. ! 52: */ ! 53: ! 54: JS_BEGIN_EXTERN_C ! 55: ! 56: /* ! 57: * Stefan Hanske <[email protected]> reports: ! 58: * ARM is a little endian architecture but 64 bit double words are stored ! 59: * differently: the 32 bit words are in little endian byte order, the two words ! 60: * are stored in big endian`s way. ! 61: */ ! 62: ! 63: #if defined(__arm) || defined(__arm32__) || defined(__arm26__) || defined(__arm__) ! 64: #define CPU_IS_ARM ! 65: #endif ! 66: ! 67: typedef union jsdpun { ! 68: struct { ! 69: #if defined(IS_LITTLE_ENDIAN) && !defined(CPU_IS_ARM) ! 70: uint32 lo, hi; ! 71: #else ! 72: uint32 hi, lo; ! 73: #endif ! 74: } s; ! 75: jsdouble d; ! 76: } jsdpun; ! 77: ! 78: #if (__GNUC__ == 2 && __GNUC_MINOR__ > 95) || __GNUC__ > 2 ! 79: /* ! 80: * This version of the macros is safe for the alias optimizations that gcc ! 81: * does, but uses gcc-specific extensions. ! 82: */ ! 83: ! 84: #define JSDOUBLE_HI32(x) (__extension__ ({ jsdpun u; u.d = (x); u.s.hi; })) ! 85: #define JSDOUBLE_LO32(x) (__extension__ ({ jsdpun u; u.d = (x); u.s.lo; })) ! 86: #define JSDOUBLE_SET_HI32(x, y) \ ! 87: (__extension__ ({ jsdpun u; u.d = (x); u.s.hi = (y); (x) = u.d; })) ! 88: #define JSDOUBLE_SET_LO32(x, y) \ ! 89: (__extension__ ({ jsdpun u; u.d = (x); u.s.lo = (y); (x) = u.d; })) ! 90: ! 91: #else /* not or old GNUC */ ! 92: ! 93: /* ! 94: * We don't know of any non-gcc compilers that perform alias optimization, ! 95: * so this code should work. ! 96: */ ! 97: ! 98: #if defined(IS_LITTLE_ENDIAN) && !defined(CPU_IS_ARM) ! 99: #define JSDOUBLE_HI32(x) (((uint32 *)&(x))[1]) ! 100: #define JSDOUBLE_LO32(x) (((uint32 *)&(x))[0]) ! 101: #else ! 102: #define JSDOUBLE_HI32(x) (((uint32 *)&(x))[0]) ! 103: #define JSDOUBLE_LO32(x) (((uint32 *)&(x))[1]) ! 104: #endif ! 105: ! 106: #define JSDOUBLE_SET_HI32(x, y) (JSDOUBLE_HI32(x)=(y)) ! 107: #define JSDOUBLE_SET_LO32(x, y) (JSDOUBLE_LO32(x)=(y)) ! 108: ! 109: #endif /* not or old GNUC */ ! 110: ! 111: #define JSDOUBLE_HI32_SIGNBIT 0x80000000 ! 112: #define JSDOUBLE_HI32_EXPMASK 0x7ff00000 ! 113: #define JSDOUBLE_HI32_MANTMASK 0x000fffff ! 114: ! 115: #define JSDOUBLE_IS_NaN(x) \ ! 116: ((JSDOUBLE_HI32(x) & JSDOUBLE_HI32_EXPMASK) == JSDOUBLE_HI32_EXPMASK && \ ! 117: (JSDOUBLE_LO32(x) || (JSDOUBLE_HI32(x) & JSDOUBLE_HI32_MANTMASK))) ! 118: ! 119: #define JSDOUBLE_IS_INFINITE(x) \ ! 120: ((JSDOUBLE_HI32(x) & ~JSDOUBLE_HI32_SIGNBIT) == JSDOUBLE_HI32_EXPMASK && \ ! 121: !JSDOUBLE_LO32(x)) ! 122: ! 123: #define JSDOUBLE_IS_FINITE(x) \ ! 124: ((JSDOUBLE_HI32(x) & JSDOUBLE_HI32_EXPMASK) != JSDOUBLE_HI32_EXPMASK) ! 125: ! 126: #define JSDOUBLE_IS_NEGZERO(d) (JSDOUBLE_HI32(d) == JSDOUBLE_HI32_SIGNBIT && \ ! 127: JSDOUBLE_LO32(d) == 0) ! 128: ! 129: /* ! 130: * JSDOUBLE_IS_INT first checks that d is neither NaN nor infinite, to avoid ! 131: * raising SIGFPE on platforms such as Alpha Linux, then (only if the cast is ! 132: * safe) leaves i as (jsint)d. This also avoid anomalous NaN floating point ! 133: * comparisons under MSVC. ! 134: */ ! 135: #define JSDOUBLE_IS_INT(d, i) (JSDOUBLE_IS_FINITE(d) \ ! 136: && !JSDOUBLE_IS_NEGZERO(d) \ ! 137: && ((d) == (i = (jsint)(d)))) ! 138: ! 139: /* Initialize number constants and runtime state for the first context. */ ! 140: extern JSBool ! 141: js_InitRuntimeNumberState(JSContext *cx); ! 142: ! 143: extern void ! 144: js_FinishRuntimeNumberState(JSContext *cx); ! 145: ! 146: /* Initialize the Number class, returning its prototype object. */ ! 147: extern JSObject * ! 148: js_InitNumberClass(JSContext *cx, JSObject *obj); ! 149: ! 150: /* ! 151: * String constants for global function names, used in jsapi.c and jsnum.c. ! 152: */ ! 153: extern const char js_Infinity_str[]; ! 154: extern const char js_NaN_str[]; ! 155: extern const char js_isNaN_str[]; ! 156: extern const char js_isFinite_str[]; ! 157: extern const char js_parseFloat_str[]; ! 158: extern const char js_parseInt_str[]; ! 159: ! 160: /* GC-allocate a new JS number. */ ! 161: extern jsdouble * ! 162: js_NewDouble(JSContext *cx, jsdouble d); ! 163: ! 164: extern void ! 165: js_FinalizeDouble(JSContext *cx, jsdouble *dp); ! 166: ! 167: extern JSBool ! 168: js_NewDoubleValue(JSContext *cx, jsdouble d, jsval *rval); ! 169: ! 170: extern JSBool ! 171: js_NewNumberValue(JSContext *cx, jsdouble d, jsval *rval); ! 172: ! 173: /* Construct a Number instance that wraps around d. */ ! 174: extern JSObject * ! 175: js_NumberToObject(JSContext *cx, jsdouble d); ! 176: ! 177: /* Convert a number to a GC'ed string. */ ! 178: extern JSString * ! 179: js_NumberToString(JSContext *cx, jsdouble d); ! 180: ! 181: /* ! 182: * Convert a value to a number, returning false after reporting any error, ! 183: * otherwise returning true with *dp set. ! 184: */ ! 185: extern JSBool ! 186: js_ValueToNumber(JSContext *cx, jsval v, jsdouble *dp); ! 187: ! 188: /* ! 189: * Convert a value or a double to an int32, according to the ECMA rules ! 190: * for ToInt32. ! 191: */ ! 192: extern JSBool ! 193: js_ValueToECMAInt32(JSContext *cx, jsval v, int32 *ip); ! 194: ! 195: extern JSBool ! 196: js_DoubleToECMAInt32(JSContext *cx, jsdouble d, int32 *ip); ! 197: ! 198: /* ! 199: * Convert a value or a double to a uint32, according to the ECMA rules ! 200: * for ToUint32. ! 201: */ ! 202: extern JSBool ! 203: js_ValueToECMAUint32(JSContext *cx, jsval v, uint32 *ip); ! 204: ! 205: extern JSBool ! 206: js_DoubleToECMAUint32(JSContext *cx, jsdouble d, uint32 *ip); ! 207: ! 208: /* ! 209: * Convert a value to a number, then to an int32 if it fits by rounding to ! 210: * nearest; but failing with an error report if the double is out of range ! 211: * or unordered. ! 212: */ ! 213: extern JSBool ! 214: js_ValueToInt32(JSContext *cx, jsval v, int32 *ip); ! 215: ! 216: /* ! 217: * Convert a value to a number, then to a uint16 according to the ECMA rules ! 218: * for ToUint16. ! 219: */ ! 220: extern JSBool ! 221: js_ValueToUint16(JSContext *cx, jsval v, uint16 *ip); ! 222: ! 223: /* ! 224: * Convert a jsdouble to an integral number, stored in a jsdouble. ! 225: * If d is NaN, return 0. If d is an infinity, return it without conversion. ! 226: */ ! 227: extern jsdouble ! 228: js_DoubleToInteger(jsdouble d); ! 229: ! 230: /* ! 231: * Similar to strtod except that it replaces overflows with infinities of the ! 232: * correct sign, and underflows with zeros of the correct sign. Guaranteed to ! 233: * return the closest double number to the given input in dp. ! 234: * ! 235: * Also allows inputs of the form [+|-]Infinity, which produce an infinity of ! 236: * the appropriate sign. The case of the "Infinity" string must match exactly. ! 237: * If the string does not contain a number, set *ep to s and return 0.0 in dp. ! 238: * Return false if out of memory. ! 239: */ ! 240: extern JSBool ! 241: js_strtod(JSContext *cx, const jschar *s, const jschar **ep, jsdouble *dp); ! 242: ! 243: /* ! 244: * Similar to strtol except that it handles integers of arbitrary size. ! 245: * Guaranteed to return the closest double number to the given input when radix ! 246: * is 10 or a power of 2. Callers may see round-off errors for very large ! 247: * numbers of a different radix than 10 or a power of 2. ! 248: * ! 249: * If the string does not contain a number, set *ep to s and return 0.0 in dp. ! 250: * Return false if out of memory. ! 251: */ ! 252: extern JSBool ! 253: js_strtointeger(JSContext *cx, const jschar *s, const jschar **ep, jsint radix, jsdouble *dp); ! 254: ! 255: JS_END_EXTERN_C ! 256: ! 257: #endif /* jsnum_h___ */
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