Annotation of sbbs/include/mozilla/js/jsnum.h, revision 1.1.1.1

1.1       root        1: /* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
                      2:  *
                      3:  * ***** BEGIN LICENSE BLOCK *****
                      4:  * Version: MPL 1.1/GPL 2.0/LGPL 2.1
                      5:  *
                      6:  * The contents of this file are subject to the Mozilla Public License Version
                      7:  * 1.1 (the "License"); you may not use this file except in compliance with
                      8:  * the License. You may obtain a copy of the License at
                      9:  * http://www.mozilla.org/MPL/
                     10:  *
                     11:  * Software distributed under the License is distributed on an "AS IS" basis,
                     12:  * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
                     13:  * for the specific language governing rights and limitations under the
                     14:  * License.
                     15:  *
                     16:  * The Original Code is Mozilla Communicator client code, released
                     17:  * March 31, 1998.
                     18:  *
                     19:  * The Initial Developer of the Original Code is
                     20:  * Netscape Communications Corporation.
                     21:  * Portions created by the Initial Developer are Copyright (C) 1998
                     22:  * the Initial Developer. All Rights Reserved.
                     23:  *
                     24:  * Contributor(s):
                     25:  *
                     26:  * Alternatively, the contents of this file may be used under the terms of
                     27:  * either of the GNU General Public License Version 2 or later (the "GPL"),
                     28:  * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
                     29:  * in which case the provisions of the GPL or the LGPL are applicable instead
                     30:  * of those above. If you wish to allow use of your version of this file only
                     31:  * under the terms of either the GPL or the LGPL, and not to allow others to
                     32:  * use your version of this file under the terms of the MPL, indicate your
                     33:  * decision by deleting the provisions above and replace them with the notice
                     34:  * and other provisions required by the GPL or the LGPL. If you do not delete
                     35:  * the provisions above, a recipient may use your version of this file under
                     36:  * the terms of any one of the MPL, the GPL or the LGPL.
                     37:  *
                     38:  * ***** END LICENSE BLOCK ***** */
                     39: 
                     40: #ifndef jsnum_h___
                     41: #define jsnum_h___
                     42: /*
                     43:  * JS number (IEEE double) interface.
                     44:  *
                     45:  * JS numbers are optimistically stored in the top 31 bits of 32-bit integers,
                     46:  * but floating point literals, results that overflow 31 bits, and division and
                     47:  * modulus operands and results require a 64-bit IEEE double.  These are GC'ed
                     48:  * and pointed to by 32-bit jsvals on the stack and in object properties.
                     49:  *
                     50:  * When a JS number is treated as an object (followed by . or []), the runtime
                     51:  * wraps it with a JSObject whose valueOf method returns the unwrapped number.
                     52:  */
                     53: 
                     54: JS_BEGIN_EXTERN_C
                     55: 
                     56: /*
                     57:  * Stefan Hanske <[email protected]> reports:
                     58:  *  ARM is a little endian architecture but 64 bit double words are stored
                     59:  * differently: the 32 bit words are in little endian byte order, the two words
                     60:  * are stored in big endian`s way.
                     61:  */
                     62: 
                     63: #if defined(__arm) || defined(__arm32__) || defined(__arm26__) || defined(__arm__)
                     64: #define CPU_IS_ARM
                     65: #endif
                     66: 
                     67: typedef union jsdpun {
                     68:     struct {
                     69: #if defined(IS_LITTLE_ENDIAN) && !defined(CPU_IS_ARM)
                     70:        uint32 lo, hi;
                     71: #else
                     72:        uint32 hi, lo;
                     73: #endif
                     74:     } s;
                     75:     jsdouble d;
                     76: } jsdpun;
                     77: 
                     78: #if (__GNUC__ == 2 && __GNUC_MINOR__ > 95) || __GNUC__ > 2
                     79: /*
                     80:  * This version of the macros is safe for the alias optimizations that gcc
                     81:  * does, but uses gcc-specific extensions.
                     82:  */
                     83: 
                     84: #define JSDOUBLE_HI32(x) (__extension__ ({ jsdpun u; u.d = (x); u.s.hi; }))
                     85: #define JSDOUBLE_LO32(x) (__extension__ ({ jsdpun u; u.d = (x); u.s.lo; }))
                     86: #define JSDOUBLE_SET_HI32(x, y) \
                     87:     (__extension__ ({ jsdpun u; u.d = (x); u.s.hi = (y); (x) = u.d; }))
                     88: #define JSDOUBLE_SET_LO32(x, y) \
                     89:     (__extension__ ({ jsdpun u; u.d = (x); u.s.lo = (y); (x) = u.d; }))
                     90: 
                     91: #else /* not or old GNUC */
                     92: 
                     93: /*
                     94:  * We don't know of any non-gcc compilers that perform alias optimization,
                     95:  * so this code should work.
                     96:  */
                     97: 
                     98: #if defined(IS_LITTLE_ENDIAN) && !defined(CPU_IS_ARM)
                     99: #define JSDOUBLE_HI32(x)        (((uint32 *)&(x))[1])
                    100: #define JSDOUBLE_LO32(x)        (((uint32 *)&(x))[0])
                    101: #else
                    102: #define JSDOUBLE_HI32(x)        (((uint32 *)&(x))[0])
                    103: #define JSDOUBLE_LO32(x)        (((uint32 *)&(x))[1])
                    104: #endif
                    105: 
                    106: #define JSDOUBLE_SET_HI32(x, y) (JSDOUBLE_HI32(x)=(y))
                    107: #define JSDOUBLE_SET_LO32(x, y) (JSDOUBLE_LO32(x)=(y))
                    108: 
                    109: #endif /* not or old GNUC */
                    110: 
                    111: #define JSDOUBLE_HI32_SIGNBIT   0x80000000
                    112: #define JSDOUBLE_HI32_EXPMASK   0x7ff00000
                    113: #define JSDOUBLE_HI32_MANTMASK  0x000fffff
                    114: 
                    115: #define JSDOUBLE_IS_NaN(x)                                                    \
                    116:     ((JSDOUBLE_HI32(x) & JSDOUBLE_HI32_EXPMASK) == JSDOUBLE_HI32_EXPMASK &&   \
                    117:      (JSDOUBLE_LO32(x) || (JSDOUBLE_HI32(x) & JSDOUBLE_HI32_MANTMASK)))
                    118: 
                    119: #define JSDOUBLE_IS_INFINITE(x)                                               \
                    120:     ((JSDOUBLE_HI32(x) & ~JSDOUBLE_HI32_SIGNBIT) == JSDOUBLE_HI32_EXPMASK &&  \
                    121:      !JSDOUBLE_LO32(x))
                    122: 
                    123: #define JSDOUBLE_IS_FINITE(x)                                                 \
                    124:     ((JSDOUBLE_HI32(x) & JSDOUBLE_HI32_EXPMASK) != JSDOUBLE_HI32_EXPMASK)
                    125: 
                    126: #define JSDOUBLE_IS_NEGZERO(d)  (JSDOUBLE_HI32(d) == JSDOUBLE_HI32_SIGNBIT && \
                    127:                                 JSDOUBLE_LO32(d) == 0)
                    128: 
                    129: /*
                    130:  * JSDOUBLE_IS_INT first checks that d is neither NaN nor infinite, to avoid
                    131:  * raising SIGFPE on platforms such as Alpha Linux, then (only if the cast is
                    132:  * safe) leaves i as (jsint)d.  This also avoid anomalous NaN floating point
                    133:  * comparisons under MSVC.
                    134:  */
                    135: #define JSDOUBLE_IS_INT(d, i) (JSDOUBLE_IS_FINITE(d)                          \
                    136:                                && !JSDOUBLE_IS_NEGZERO(d)                     \
                    137:                               && ((d) == (i = (jsint)(d))))
                    138: 
                    139: /* Initialize number constants and runtime state for the first context. */
                    140: extern JSBool
                    141: js_InitRuntimeNumberState(JSContext *cx);
                    142: 
                    143: extern void
                    144: js_FinishRuntimeNumberState(JSContext *cx);
                    145: 
                    146: /* Initialize the Number class, returning its prototype object. */
                    147: extern JSObject *
                    148: js_InitNumberClass(JSContext *cx, JSObject *obj);
                    149: 
                    150: /*
                    151:  * String constants for global function names, used in jsapi.c and jsnum.c.
                    152:  */
                    153: extern const char js_Infinity_str[];
                    154: extern const char js_NaN_str[];
                    155: extern const char js_isNaN_str[];
                    156: extern const char js_isFinite_str[];
                    157: extern const char js_parseFloat_str[];
                    158: extern const char js_parseInt_str[];
                    159: 
                    160: /* GC-allocate a new JS number. */
                    161: extern jsdouble *
                    162: js_NewDouble(JSContext *cx, jsdouble d);
                    163: 
                    164: extern void
                    165: js_FinalizeDouble(JSContext *cx, jsdouble *dp);
                    166: 
                    167: extern JSBool
                    168: js_NewDoubleValue(JSContext *cx, jsdouble d, jsval *rval);
                    169: 
                    170: extern JSBool
                    171: js_NewNumberValue(JSContext *cx, jsdouble d, jsval *rval);
                    172: 
                    173: /* Construct a Number instance that wraps around d. */
                    174: extern JSObject *
                    175: js_NumberToObject(JSContext *cx, jsdouble d);
                    176: 
                    177: /* Convert a number to a GC'ed string. */
                    178: extern JSString *
                    179: js_NumberToString(JSContext *cx, jsdouble d);
                    180: 
                    181: /*
                    182:  * Convert a value to a number, returning false after reporting any error,
                    183:  * otherwise returning true with *dp set.
                    184:  */
                    185: extern JSBool
                    186: js_ValueToNumber(JSContext *cx, jsval v, jsdouble *dp);
                    187: 
                    188: /*
                    189:  * Convert a value or a double to an int32, according to the ECMA rules
                    190:  * for ToInt32.
                    191:  */
                    192: extern JSBool
                    193: js_ValueToECMAInt32(JSContext *cx, jsval v, int32 *ip);
                    194: 
                    195: extern JSBool
                    196: js_DoubleToECMAInt32(JSContext *cx, jsdouble d, int32 *ip);
                    197: 
                    198: /*
                    199:  * Convert a value or a double to a uint32, according to the ECMA rules
                    200:  * for ToUint32.
                    201:  */
                    202: extern JSBool
                    203: js_ValueToECMAUint32(JSContext *cx, jsval v, uint32 *ip);
                    204: 
                    205: extern JSBool
                    206: js_DoubleToECMAUint32(JSContext *cx, jsdouble d, uint32 *ip);
                    207: 
                    208: /*
                    209:  * Convert a value to a number, then to an int32 if it fits by rounding to
                    210:  * nearest; but failing with an error report if the double is out of range
                    211:  * or unordered.
                    212:  */
                    213: extern JSBool
                    214: js_ValueToInt32(JSContext *cx, jsval v, int32 *ip);
                    215: 
                    216: /*
                    217:  * Convert a value to a number, then to a uint16 according to the ECMA rules
                    218:  * for ToUint16.
                    219:  */
                    220: extern JSBool
                    221: js_ValueToUint16(JSContext *cx, jsval v, uint16 *ip);
                    222: 
                    223: /*
                    224:  * Convert a jsdouble to an integral number, stored in a jsdouble.
                    225:  * If d is NaN, return 0.  If d is an infinity, return it without conversion.
                    226:  */
                    227: extern jsdouble
                    228: js_DoubleToInteger(jsdouble d);
                    229: 
                    230: /*
                    231:  * Similar to strtod except that it replaces overflows with infinities of the
                    232:  * correct sign, and underflows with zeros of the correct sign.  Guaranteed to
                    233:  * return the closest double number to the given input in dp.
                    234:  *
                    235:  * Also allows inputs of the form [+|-]Infinity, which produce an infinity of
                    236:  * the appropriate sign.  The case of the "Infinity" string must match exactly.
                    237:  * If the string does not contain a number, set *ep to s and return 0.0 in dp.
                    238:  * Return false if out of memory.
                    239:  */
                    240: extern JSBool
                    241: js_strtod(JSContext *cx, const jschar *s, const jschar **ep, jsdouble *dp);
                    242: 
                    243: /*
                    244:  * Similar to strtol except that it handles integers of arbitrary size.
                    245:  * Guaranteed to return the closest double number to the given input when radix
                    246:  * is 10 or a power of 2.  Callers may see round-off errors for very large
                    247:  * numbers of a different radix than 10 or a power of 2.
                    248:  *
                    249:  * If the string does not contain a number, set *ep to s and return 0.0 in dp.
                    250:  * Return false if out of memory.
                    251:  */
                    252: extern JSBool
                    253: js_strtointeger(JSContext *cx, const jschar *s, const jschar **ep, jsint radix, jsdouble *dp);
                    254: 
                    255: JS_END_EXTERN_C
                    256: 
                    257: #endif /* jsnum_h___ */

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