Annotation of sbbs/include/sdl/sdl.h, revision 1.1

1.1     ! root        1: /*
        !             2:     SDL - Simple DirectMedia Layer
        !             3:     Copyright (C) 1997-2004 Sam Lantinga
        !             4: 
        !             5:     This library is free software; you can redistribute it and/or
        !             6:     modify it under the terms of the GNU Library General Public
        !             7:     License as published by the Free Software Foundation; either
        !             8:     version 2 of the License, or (at your option) any later version.
        !             9: 
        !            10:     This library is distributed in the hope that it will be useful,
        !            11:     but WITHOUT ANY WARRANTY; without even the implied warranty of
        !            12:     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
        !            13:     Library General Public License for more details.
        !            14: 
        !            15:     You should have received a copy of the GNU Library General Public
        !            16:     License along with this library; if not, write to the Free
        !            17:     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
        !            18: 
        !            19:     Sam Lantinga
        !            20:     [email protected]
        !            21: */
        !            22: 
        !            23: #ifdef SAVE_RCSID
        !            24: static char rcsid =
        !            25:  "@(#) $Id: SDL.h,v 1.1.1.1 2005/11/18 23:23:28 rswindell Exp $";
        !            26: #endif
        !            27: 
        !            28: /* Main include header for the SDL library */
        !            29: 
        !            30: #ifndef _SDL_H
        !            31: #define _SDL_H
        !            32: 
        !            33: #include "SDL_main.h"
        !            34: #include "SDL_types.h"
        !            35: #include "SDL_getenv.h"
        !            36: #include "SDL_error.h"
        !            37: #include "SDL_rwops.h"
        !            38: #include "SDL_timer.h"
        !            39: #include "SDL_audio.h"
        !            40: #include "SDL_cdrom.h"
        !            41: #include "SDL_joystick.h"
        !            42: #include "SDL_events.h"
        !            43: #include "SDL_video.h"
        !            44: #include "SDL_byteorder.h"
        !            45: #include "SDL_version.h"
        !            46: 
        !            47: #include "begin_code.h"
        !            48: /* Set up for C function definitions, even when using C++ */
        !            49: #ifdef __cplusplus
        !            50: extern "C" {
        !            51: #endif
        !            52: 
        !            53: /* As of version 0.5, SDL is loaded dynamically into the application */
        !            54: 
        !            55: /* These are the flags which may be passed to SDL_Init() -- you should
        !            56:    specify the subsystems which you will be using in your application.
        !            57: */
        !            58: #define        SDL_INIT_TIMER          0x00000001
        !            59: #define SDL_INIT_AUDIO         0x00000010
        !            60: #define SDL_INIT_VIDEO         0x00000020
        !            61: #define SDL_INIT_CDROM         0x00000100
        !            62: #define SDL_INIT_JOYSTICK      0x00000200
        !            63: #define SDL_INIT_NOPARACHUTE   0x00100000      /* Don't catch fatal signals */
        !            64: #define SDL_INIT_EVENTTHREAD   0x01000000      /* Not supported on all OS's */
        !            65: #define SDL_INIT_EVERYTHING    0x0000FFFF
        !            66: 
        !            67: /* This function loads the SDL dynamically linked library and initializes 
        !            68:  * the subsystems specified by 'flags' (and those satisfying dependencies)
        !            69:  * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
        !            70:  * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
        !            71:  */
        !            72: extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
        !            73: 
        !            74: /* This function initializes specific SDL subsystems */
        !            75: extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
        !            76: 
        !            77: /* This function cleans up specific SDL subsystems */
        !            78: extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
        !            79: 
        !            80: /* This function returns mask of the specified subsystems which have
        !            81:    been initialized.
        !            82:    If 'flags' is 0, it returns a mask of all initialized subsystems.
        !            83: */
        !            84: extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
        !            85: 
        !            86: /* This function cleans up all initialized subsystems and unloads the
        !            87:  * dynamically linked library.  You should call it upon all exit conditions.
        !            88:  */
        !            89: extern DECLSPEC void SDLCALL SDL_Quit(void);
        !            90: 
        !            91: /* Ends C function definitions when using C++ */
        !            92: #ifdef __cplusplus
        !            93: }
        !            94: #endif
        !            95: #include "close_code.h"
        !            96: 
        !            97: #endif /* _SDL_H */

unix.superglobalmegacorp.com

This archive runs on limited infrastructure. Preserving old code on modern bandwidth. Automated agents are requested to crawl responsibly.